Planet Harriers
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| Planet Harriers | |
|---|---|
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| DeveloperTemplate:Pluralize from text | Amusement Vision |
| PublisherTemplate:Pluralize from text | Sega |
| DirectorTemplate:Pluralize from text | Toshihiro Nagoshi |
| ProducerTemplate:Pluralize from text | Toshihiro Nagoshi |
| DesignerTemplate:Pluralize from text | Junichi Yamada |
| ProgrammerTemplate:Pluralize from text | Tetsuya Kaku |
| ArtistTemplate:Pluralize from text | Mika Kojima |
| WriterTemplate:Pluralize from text | Template:If first display both |
| ComposerTemplate:Pluralize from text | Page Template:Plainlist/styles.css has no content.
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| Series | Space Harrier |
| Engine | Template:If first display both |
| PlatformTemplate:Pluralize from text | Arcade |
| Release | Script error: No such module "Video game release". |
| GenreTemplate:Pluralize from text | Rail shooter, third-person shooter |
| ModeTemplate:Pluralize from text | Single-player, multiplayer |
| Arcade system | Sega Hikaru |
| Template:Edit on Wikidata | |
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Gameplay
The game is based around a twin cabinet, which allows for two seated players to play simultaneous single-player games, or a networked two-player game. Control is through a joystick with a missile and bullet trigger, and view-change and bomb buttons on the main panel.
A player may select one of four characters: Glenn, X, Cory, or Nick. The character flies from an into-the-screen perspective, shooting oncoming enemies and missiles. In a two player game, the two characters may dock together in order to recover life.
Opa-Opa appears spinning above a defeated player offering a continue. This character is made playable with the Easter egg of moving the player selection over X, then Nick, Cory, Glenn, Cory, Nick, Cory, Glenn, X, Cory and then Glenn again.
Reception
In September 2000, IGN described Planet Harrier, running on the Sega Hikaru arcade system board, as "the unrivaled champion of videogame graphics ... there's never been as visually impressive a videogame as this", praising the long draw distance, "clean and crisp" image quality, speed of movement, large number of fast-moving objects, and "amazing" graphical style. They also praised the gameplay as "the fastest, most intense 3D shooter ever crafted".[1] In Japan, the February 1, 2001 issue of Game Machine lists it as the eleventh most-successful dedicated arcade game of the month.[2] A rumored GameCube port never materialized.[3]
See also
- Cyber Troopers Virtual-On Force, based on the same arcade system
References
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- ^ Page Module:Citation/CS1/styles.css has no content.IGN Staff (September 20, 2000). "JAMMA 2000: Hands on with Planet Harriers". Archived from the original on October 13, 2016. Retrieved February 17, 2017.
- ^ Page Module:Citation/CS1/styles.css has no content."Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (in 日本語). No. 627. Amusement Press, Inc. 1 February 2001. p. 17.
- ^ Page Module:Citation/CS1/styles.css has no content."Planet Harriers on GameCube". IGN. May 14, 2001. Archived from the original on October 8, 2021. Retrieved October 8, 2021.
Further reading
External links
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- Planet Harriers at Killer List of Videogames
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