PlayerScale
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| Headquarters | , |
Key people | Jesper Jensen (CEO)[3] John Vifian (COO)[4] Chris Benjaminsen (CPO)[4] Oliver Pedersen (CTO)[4] |
| Products | Player.IO |
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| Parent | Yahoo! |
| Website | gamesnet |
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PlayerScale, Inc. is a Belmont-based[1][2] gaming infrastructure provider.[2][5] As of 23 May 2013 it operates as a subsidiary of Yahoo!,[4][2] but it is still functioning as a stand-alone business unit.[6] As of 9 April 2016, Games Platform Company ApS acquired Yahoo Games Backend Services.[7]
Player.IO
PlayerScale's Player.IO is a platform for online games.[2] It works across consoles, the web, PCs, Macs, and on mobile phones.[1] Player.IO is used on a daily basis by an estimated 150 million people worldwide.[3][2] It works with various programming languages, including C++, Java, .NET, Objective-C, HTML5, Unity, Flash, iOS and Android.[1] The platform includes payment processing, online chat, analytics, virtual currencies, distributed caching, authentication, social login, leaderboards, localization, among other things.[8]
Everybody Edits
One of the Player.IO showcase projects was the maze-based platform game Everybody Edits.[9] During his lecture at the 2011 Flash Gaming Summit, PlayerScale chief product officer and Player.IO co-founder Benjaminsen revealed that the game, initially published on Flash game portal Newgrounds, had accumulated around 250 thousand registered users in seven months and was making $10,000 monthly.[10]
In a 2011 review for Jay Is Games, John Bardinelli writes: "Experiments in user-created content can go wildly wrong. With Everybody Edits, it happened to go wildly right. [...] The game as a whole doesn't project an air of refined polish, but the core underneath exhibits a lot of creativity and allows players to unleash their imaginations wild on the world in a simple, entertaining sort of way."[11] Phill Cameron of Rock Paper Shotgun: "I keep coming back to Everybody Edits. I think it's because I'm never alone. Just having other people share in your victories, and more importantly, to lessen your defeats, makes for a compelling experience. You're in this together, for better or for worse, and that forces a level of camaraderie. [...] Regardless, you've got one thing in common; you hate whoever created this meticulously designed Rage Machine."[12]
In March 2019, the game suffered a data breach, exposing 871 thousand unique email addresses, alongside usernames and IP addresses.[13][14] In July 2019, another data breach occurred, leaking 882 unique email addresses, usernames and passwords in plaintext, along with in-game report files.[15] Everybody Edits was eventually shut down on 31 December 2020,[16] the last day Adobe supported its Flash Player.[17]
See also
References
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- ^ a b c d e Page Module:Citation/CS1/styles.css has no content.Takahashi, Dean (28 January 2013). "PlayerScale handles behind-the-scenes infrastructure for games — and 100 million players". VentureBeat. Retrieved 20 July 2014.
- ^ a b c d e f Page Module:Citation/CS1/styles.css has no content.Preimesberger, Chris (23 May 2013). "Yahoo Buys Another Startup in Online Gamer PlayerScale". eWeek. Retrieved 20 July 2014.
- ^ a b c Page Module:Citation/CS1/styles.css has no content.Taylor, Colleen (23 May 2013). "Yahoo Acquires Gaming Infrastructure Startup PlayerScale". TechCrunch. Retrieved 20 July 2014.
- ^ a b c d e Page Module:Citation/CS1/styles.css has no content."PlayerScale, Inc.: Private Company Information - Businessweek". Bloomberg Businessweek. Retrieved 20 July 2014.
{{cite web}}: CS1 maint: deprecated archival service (link) - ^ Page Module:Citation/CS1/styles.css has no content."How Yahoo's acquisitions fit into Mayer's master plan". CNN. Archived from the original on July 19, 2013. Retrieved 20 July 2014.
- ^ Page Module:Citation/CS1/styles.css has no content.Williams, Steven; Perez, Madeline (6 July 2014). "Yahoo's acquisition strategy is actually a talent strategy". The Washington Post. Retrieved 20 July 2014.
- ^ Page Module:Citation/CS1/styles.css has no content."PlayerIO • View topic - THE GAMES PLATFORM COMPANY BUYS YAHOO GAMES BACKEND SERVICES". playerio.com. Archived from the original on 2020-09-24. Retrieved 2025-07-08.
- ^ Page Module:Citation/CS1/styles.css has no content.Koetsier, John (23 May 2013). "Marissa Mayer and Yahoo are on fire, acquiring gaming company PlayerScale". VentureBeat. Retrieved 20 July 2014.
- ^ Page Module:Citation/CS1/styles.css has no content."Player.IO Showcase: Games, Projects and more built with Player.IO - Player.IO". PlayerScale. Archived from the original on 20 May 2013. Retrieved 20 July 2014.
- ^ Page Module:Citation/CS1/styles.css has no content.Crossley, Rob (28 February 2011). "How I made a $10k-per-month Flash game in my spare time". MCV. Develop. Retrieved 20 July 2014.
- ^ Page Module:Citation/CS1/styles.css has no content.Bardinelli, John (8 March 2011). "Everybody Edits - Walkthrough, Tips, Review". Jay Is Games. Retrieved 27 March 2024.
- ^ Page Module:Citation/CS1/styles.css has no content.Cameron, Phill (5 July 2010). "User Degenerated: Everybody Edits". Rock Paper Shotgun. Retrieved 14 April 2024.
- ^ Page Module:Citation/CS1/styles.css has no content."Have I Been Pwned: Pwned websites". Have I Been Pwned?. 3 April 2019. Retrieved 7 April 2019.
- ^ Page Module:Citation/CS1/styles.css has no content."Everybody Edits lekt gegevens 871.000 spelers" [Everybody Edits leaks data 871,000 players]. Security.nl (in Dutch). 3 April 2019. Retrieved 7 April 2019.
{{cite web}}: CS1 maint: unrecognized language (link) - ^ Page Module:Citation/CS1/styles.css has no content."Data Security Breach 2 - Please Update Your Passwords". 22 July 2019.
- ^ Page Module:Citation/CS1/styles.css has no content."EE Offline, EEU Opt-In, & Big Changes!". Everybodyedits.com. 26 December 2020. Retrieved 27 March 2024.
- ^ Page Module:Citation/CS1/styles.css has no content."Adobe Flash Player End of Life". Adobe Inc. Retrieved 27 March 2024.