Project Eagle

From Wikipedia, the free encyclopedia

Template:Short description

Page Module:Hatnote/styles.css has no content.

Template:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.

Project Eagle
Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found.
Script error: No such module "WikidataIB".
DeveloperTemplate:Pluralize from textBlackbird Interactive
PublisherTemplate:Pluralize from textTemplate:If first display both
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textPaul Ruskay
SeriesTemplate:If first display both
EngineUnity
PlatformTemplate:Pluralize from textTemplate:If first display both
Release27 November 2018
GenreTemplate:Pluralize from textTemplate:If first display both
ModeTemplate:Pluralize from textTemplate:If first display both
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

Script error: No such module "Check for conflicting parameters".

Project Eagle is an interactive art demo of a colony on Mars, developed by Blackbird Interactive in collaboration with NASA's Jet Propulsion Laboratory.[1] It was released on Steam on 27 November 2018, in honor of the successful InSight landing.

Production

Project Eagle was built in the Unity and utilizes design elements similar to that of the RTS game Homeworld: Deserts of Kharak, including the sensors manager view and camera systems.

The Martian terrain was generated using radar data from NASA's HiRISE camera on board the Mars Reconnaissance Orbiter.[2]

Project Eagle is set in 2117 in a hypothetical future after the first human colonists arrive on Mars in the year 2034.[3][4] The fictional "Eagle Base" is located at the foot of Mount Sharp (Aeolis Mons), in Quad 51 of Aeolis Palus in Gale Crater, near the site of the Curiosity rover landing. The Curiosity landing site is marked with a plinth in Project Eagle.[4]

2017 D.I.C.E. Summit

Project Eagle was presented on stage at D.I.C.E. 2017 by NASA's Dr. Jeff Norris, and BBI's CEO Rob Cunningham and CCO Aaron Kambeitz. The talk took place directly after the conference keynote speech by Jeffrey Kaplan from Blizzard Entertainment.[5] There, Jeff Norris said: "We wanted to publicly exhibit a project that shows what this medium could do for inspiring space exploration".[6]

References

  1. ^ Page Module:Citation/CS1/styles.css has no content."Homeworld: Deserts Of Kharak's Creators Worked With NASA On A Cool Mars Project". Kotaku.com. 21 February 2017. Archived from the original on 2017-03-22. Retrieved 2017-03-22.
  2. ^ Page Module:Citation/CS1/styles.css has no content."Project Eagle". Blackbird Interactive. 2017-02-22. Archived from the original on 2017-03-22. Retrieved 2017-03-22.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Donnelly, Joe (20 February 2017). "Homeworld: Deserts of Kharak dev partners with NASA to build interactive Mars colony". PC Gamer. Archived from the original on 28 November 2018. Retrieved 27 March 2017.
  4. ^ a b Page Module:Citation/CS1/styles.css has no content."DICE 2017: Homeworld Creators Reveal Project Eagle in Collaboration with NASA's JPL - IGN". 22 February 2017. Archived from the original on 7 April 2024. Retrieved 27 March 2017.
  5. ^ Page Module:Citation/CS1/styles.css has no content."Five Additional Speakers Cover Mars Exploration And Vr". Dicesummit.org. Archived from the original on 2017-03-22. Retrieved 2017-03-22.
  6. ^ Page Module:Citation/CS1/styles.css has no content.Tach, Dave (2017-02-24). "Video games can and should inspire entire societies to do better". Polygon. Archived from the original on 2017-03-22. Retrieved 2017-03-22.


Template:Asbox