Pushmo World

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Official logo
DeveloperTemplate:Pluralize from textIntelligent Systems
Nintendo SPD
PublisherTemplate:Pluralize from textNintendo
DirectorTemplate:Pluralize from textTaku Sugioka
Misuzu Yoshida
ProducerTemplate:Pluralize from textToshio Sengoku
Naoki Nakano
Hiroyuki Yamada
DesignerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textNarumi Kubota
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textShoh Murakami
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textWii U
ReleaseJune 19, 2014
GenreTemplate:Pluralize from textPuzzle
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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Pushmo World, known as Pullblox World in Europe and Australia and as Script error: No such module "Nihongo". in Japan, is a puzzle game developed by Intelligent Systems and published by Nintendo for the Wii U video game console. The game is the sequel to Pushmo and Crashmo, and was released worldwide on June 19, 2014. A sequel, Stretchmo for the Nintendo 3DS, was released in 2015.

Plot and setting

Mallo and children come back at the Pushmo Park for its re-opening and Papy Blox and his dog Brutus wait for them. However, similar to the first time, children are trapped within the Pushmos; they witness Brutus jumping on the "reset switches" (switches that reset the Pushmo) across all the park. Again, Mallo set across the new Pushmo Park to rescue children; when done, Brutus explains that he loves this gadget and did not want to cause the mess. Mallo later leaves with the children. The next day, Papa Blox presents to Mallo the Bonus Pushmo.

Gameplay

Basics

The player, as the round cat Mallo, rescues children from atop three-dimensional, colored block puzzles called Pushmos. The player approaches a block, holds down a button, and either pulls or pushes the blocks to climb the tower. There are 250 levels.[1]

Create and share

The game includes a puzzle editor (Pushmo Studio) wherein players can build their own puzzles and share them via QR code or an in-game World Pushmo Fair, a Miiverse online service.[1]

The Pushmo Fair was discontinued with Miiverse on November 7, 2017,[2] however QR code sharing is still possible.

Development

The game was first announced May 28, 2014 for Wii U.[3][4] It was created as a sequel to Pushmo on the Nintendo 3DS.

The game is exclusive to the Wii U.[1]

Reception

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Pushmo World received "favorable" reviews according to the review aggregation website Metacritic.[5]

PolygonTemplate:'s Dave Tach was new to the series, but quickly liked it. He particularly appreciated the puzzles' pacing in that he felt like he continually made positive progress and never felt hopelessly stuck. Tach said the game was not customized for the home console, but did not need to be.[1]

Notes

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References

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  1. ^ a b c d Page Module:Citation/CS1/styles.css has no content.Tach, Dave (June 5, 2014). "Pushmo World review: Take on me". Polygon. Vox Media. Archived from the original on September 20, 2015. Retrieved July 30, 2015.
  2. ^ Page Module:Citation/CS1/styles.css has no content."Miiverse Service Discontinuation". Nintendo Customer Support.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Whitehead, Thomas (May 28, 2014). "Nintendo of America Confirms Pushmo World Release Details". Nintendo Life. Gamer Network. Archived from the original on May 31, 2014. Retrieved June 6, 2014.
  4. ^ Page Module:Citation/CS1/styles.css has no content.Otero, Jose (May 28, 2014). "Nintendo of America Confirms Pushmo World Announced for Wii U". IGN. Ziff Davis. Archived from the original on May 31, 2014. Retrieved June 6, 2014.
  5. ^ Cite error: The named reference MC was invoked but never defined (see the help page).

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