Pyramid 2000

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Pyramid 2000
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DeveloperTemplate:Pluralize from textRobert Arnstein
PublisherTemplate:Pluralize from textRadio Shack
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
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ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
PlatformTemplate:Pluralize from textTRS-80 Model I, TRS-80 Color Computer
Release1979
GenreTemplate:Pluralize from textInteractive fiction
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
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Pyramid 2000 is an interactive fiction game.[1] The game is an altered version of Colossal Cave that takes advantage of an Egyptian setting, re-theming some of the locations, objects, and puzzles. For instance, the "little bird" from Adventure is now a "bird statue" and the "clam" is a "sarcophagus."

Development

The system was written by Robert Arnstein using a custom p-code machine with 32 instructions. Unlike the Infocom z-machine, this machine was specific to this game (e.g., command 13 asserted the player was carrying the emerald and only the emerald).[2]

Reception

It was panned by 80 Micro: "This game is yet another example of Radio Shack's inability to deal with the consumer in a consumer's market... Pyramid suffers from the lack of a command word base... You can try typing HELP, but don't expect any."[3]

References

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  1. ^ Figmentfly.com
  2. ^ Page Module:Citation/CS1/styles.css has no content."Pyramid Code". Computer Archeology. Retrieved 6 June 2017.
  3. ^ Page Module:Citation/CS1/styles.css has no content.O'Brian, William (August 1980). "Pyramid". 80 Microcomputer: 21. Retrieved 27 August 2017.


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