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River Raid

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River Raid
Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found.
Atari 2600 cover art featuring the B1 StratoWing Assault Jet in combat
DeveloperTemplate:Pluralize from textActivision
PublisherTemplate:Pluralize from textActivision
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textCarol Shaw
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesRiver Raid
EngineTemplate:If first display both
PlatformTemplate:Pluralize from text
Release
Page Template:Nobold/styles.css has no content.December 1982
  • Atari 2600
  • December 1982
  • Atari 800
  • September 1983
  • Atari 5200, ColecoVision, Intellivision
  • December 1983
GenreTemplate:Pluralize from textShoot 'em upLua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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River Raid is a 1982 shoot 'em up video game developed and published by Activision for the Atari 2600, designed by Carol Shaw. The player controls a fighter jet over the River of No Return in a raid behind enemy lines. The goal is to navigate the flight by destroying enemy tankers, helicopters, fuel depots and bridges without running out of fuel or crashing.

Before joining Activision, Shaw had developed games for Atari, Inc. Inspired by the arcade game Scramble (1981), she set out to make a game with a continuously scrolling screen. Shaw programmed and designed River Raid herself, taking occasional advice from other Activision staff.

River Raid was one of the best-selling games of 1983 and the second best-selling Atari 2600 video game of the year after Ms. Pac-Man. It received year-end awards from The Video Game Update and the Arkie Awards. The game was ported to several other consoles and computers and received a sequel in 1988. It has continued to receive praise as one of the best games for the Atari 2600 from various publications.

Gameplay

A rectangular video game screenshot that is a digital representation of a jet fighter over a river and two grass-filled shores. The jet fighter is shown firing a missile at a helicopter while a tree and a dwelling are displayed on the grassy portion. A tank labeled "Fuel" is shown resting on the water.
Atari 2600 gameplay. The player controls the plane at the bottom of the screen across a river canyon.

In River Raid the player is in a B1 StratoWing Assault Jet that is retrofitted with rapid-fire guided missiles and has the ability to both accelerate and slow down easily. The jet is going down the "River of No Return" where it is on a mission to break the enemy blockades and halt troop advances.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. The river in the game has no actual ending and scrolls infinitely.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

River Raid is played with the joystick. The player can control movement left and right on the screen and forward and backwards to accelerate and slow down respectively. Players can shoot missiles with the joystick's button to destroy enemy tankers, helicopters, fuel depots and bridges. The goal in River Raid is to collect as many points as possible before crashing or running out of fuel. Fuel can be collected from flying over a fuel depot to fill up the gauge that is displayed at the bottom of the screen. As the river progresses, there will be fewer fuel tanks. The player loses one of their jets if they collide with the river bank or enemy objects. If they have remaining jets, the player restarts play at the same section of the river they crashed. If the player manages to destroy a bridge at the end of a section, the player will restart at that bridge upon losing a life.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

In the Atari 2600 version, Switch A has the player's missiles shoot straight, while Switch B gives the player guided missiles.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

The port to Atari 8-bit computers adds the ability to select what bridge to start at, bonus points if the player shoots a bridge with tanks on it, and more hazards such as helicopters firing back at the player.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

Development

River Raid was designed by Carol Shaw for Activision.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Shaw had started programming in high school, coding in BASIC, which led her to pursue a career in computing.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. She received her bachelor's degree in electrical engineering and computer science at the University of California, Berkeley. While at university, she was in a work-study program that allowed her to work at various computer companies including a six-month position at Atari.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. She worked at Atari after graduation developing 3-D Tic-Tac-Toe (1978) and Video Checkers (1980), which she described later as not being "top-sellers".Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Shaw later accepted an offer to work on developing games for Activision.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

Shaw programmed the game. She said the idea of the game was mostly her own, with some feedback from other designers.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Shaw recalled that there were a lot of video games with scrolling and thought it would be a good thing to do on the Atari 2600 as there had not been many that have done that.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. She was initially inspired by the game Scramble (1981) and approached Alan Miller of Activision to develop a space-themed game. Miller responded that there were too many outer space–themed games, suggesting her to come up with a different theme.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

Shaw created a game where objects scroll down the screen.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. She began drawing the game on graph paper and found that creating a game that scrolled horizontally would not work well and would appear "very jerky", leading the game to be designed to scroll vertically.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. While doodling on graph paper, she found that she could design the game with a mirror image looking like a river with islands in the middle of it.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Initially, the players would be controlling a boat which Shaw felt did not look good.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. She recalled that Activision programmer David Crane suggested that a jet would look better, and she began designing one that appeared to be flying up a canyon.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

Some input came from either David Crane or Steve Cartwright to add fuel tanks that the player could either fly over for fuel or shoot and destroy for points. Other gameplay elements followed after, such as how far apart bridges were in the game.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. While developing the sound effects in the game, she asked other Activision developers on appropriate Klaxon-styled sounds to warn the player when their fuel was running low. According to Crane, he thought for a moment and recited some lines of assembly code that created the effect.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

Shaw coded the version for the Atari 800, which was eight kilobytes in size compared with the Atari 2600 version's four kilobytes.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. The home computer version, which she described as a "whole new game", required substantial new development.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Most of the code for River Raid had to be re-written for the Atari computer version. Shaw said that she had "pretty much mastered playing the game" and thought it would be more fun to be able to start at a higher level. This led to her adding the ability to restart the game from a bridge further down the river.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Shaw also designed more detailed graphics such as the canyon's river and walls.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

Release

River Raid was published by Activision and released for the Atari 2600 on December 1982.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. It was released for the Atari 800 line of computers in September 1983 and both the Atari 5200 and Intellivision in December 1983.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. The game was also ported to other home computers such as the Commodore 64, ZX Spectrum, MSX and IBM PCjr.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

In West Germany, the Law for the Protection of Youth was updated in 1985 to ban arcade games from public spaces open to young people. The Script error: No such module "Lang". (Federal Department for Works Harmful to Young Persons, now the Federal Department for Media Harmful to Young Persons) consequently began monitoring video games, and River Raid was banned for its military-themed content.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

River Raid has been re-released on several video game compilation packages. These include the Atari 2600 Action Pack (1995) for home computers, Activision Classics (1998) for PlayStation, Activision Anthology (2002) for PlayStation 2 and portable systems such as Game Boy Advance and PlayStation Portable.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

Reception

A woman standing outdoors in front of a shrub wearing a t-shirt, jeans and glasses. She is holding a plaque that features a one-color rendition of the cover art and states "River Raid - Presented to Carol Shaw in recognition of sales in excess of 500,000 units - January 25, 1983".
Carol Shaw in 1983 with her award plaque for selling over 500,000 copies of River Raid

River Raid was the top-selling Activision game of 1983 and the second best-selling game for the Atari 2600 in 1983, only being beaten by Ms. Pac-Man.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Shaw responded to the sales stating "I knew it was a good game, but I didn't expect to hit number one. Of course I was happy when it did!"Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. The Atari version of the game had sold nearly one million copies by January 1984.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

Early reviews from video game publications generally found the game fun with varying takes on the quality of graphics and how it compared to similar games for home consoles. E.C. Meade of Videogaming Illustrated praised the game for its exciting themes, fast-paced gameplay and high quality graphics, finding it superior to the similar ColecoVision game Zaxxon, while Jim Clarke of the same publication declared it a "top-notch" game but found it "surprisingly flat" after playing B-17 Bomber (1982) on Intellivision.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Clarke wrote that he desired more complexity as "blasting away at things [...] becomes redundant. There is no sense of pacing: it's one shot, one course correction, one potential collision after another."Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Michael Blanchet of Electronic Fun with Computers & Games wrote that the game was very similar to others on the market but stood out for its ever-changing scenery and constant shift in strategy.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. A reviewer in The Video Game Update complimented the game as "very easy game to learn, but a difficult one to master completely" writing that the "graphics are good, but not dazzling".Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Phil Wiswell of Video Games echoed similar statements, writing that the game was "fun to play" and was "demanding of your concentration" while its graphics were not as appealing as other Activision titles.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

For the game's various ports, The Video Game Update praised the Intellivision version of the game, noting its "beautiful, brightly colored graphics and exciting game play", feeling that the game plays most like the Atari 2600 game, with superior graphics.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Scott Mace of InfoWorld found the Atari home computer version of the game more challenging than the Atari 2600 version and that it outshone other similar games such as Caverns of Mars (1981).Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Mace found the biggest flaw was the lack of a dial-like device to turn the controller, as the Atari joystick made for "a lousy steering device".Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Antic in 1984 said that the Atari 8-bit version was identical to the 2600 original, but with slightly "spiffed up ... game visuals".Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Craig Holyoak of the Deseret News praised River Raid on the ColecoVision as "one of the most playable and entertaining of all war games".Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

The Commodore 64 (C64) version had reviews in computer magazines Your 64 and Commodore Horizons finding the graphics average, with the latter publication saying that the game was enjoyable despite the lack of quality graphics rather than because of them.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. While Home Computing WeeklyTemplate:'s review found the game tedious after extended play sessions, the Your 64 review found it better than the console game.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

River Raid received the award for "1984 Best Action Videogame" and a Certificate of Merit in the category of "1984 Best Computer Action Game" at the 5th annual Arkie Awards.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. The judges Bill Kunkel and Arnie Katz described it as "provid[ing] the brand of non-stop excitement the blast brigaders adore".Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. The Video Game Update awarded River Raid as the Game of the Year for the Atari 2600 in their Awards of Excellence 1983.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

Retrospective reviews

Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found. From retrospective reviews of the Atari 2600 game, Brett Weiss included the game in his book The 100 Greatest Console Video Games, 1977–1987 (2014), noting its sharp non-flickering graphics and smooth difficulty progression with "intense, challenging gameplay".Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Weiss said that some reviewers have found the game has not aged well with the release of such games as Ikaruga (2003), but he found that River Raid still remained fun, charming, and elegant.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Matt Fox in his book The Video Games Guide (2013) echoed that the graphics and sound were impressive for the Atari 2600. He was lukewarm on the gameplay, writing that with only moving and static hazards to avoid, nothing actively attacked the player's jet.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

Both Game Informer and IGN described the game as a highlight of the shooter or shoot 'em up game genre.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Levi Buchanan of IGN placed the game at number two on their list of 2600 titles and praised its pacing, stating that "the game never grew boring in 1982. And it retains its fresh, frantic feeling in 2008."Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. An anonymous reviewer in Game Informer praised it "one of the best shooters ever to grace the [Atari 2600]", highlighting the game's scrolling as most games for the system at the time were confined to a single screen.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

Both Weiss and Buchanan stated that it was one of the best games for the Atari 2600.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. In their list of the top 25 Atari 2600 games, Stuart Hunt and Darran Jones from Retro Gamer magazine ranked River Raid third, stating it was the best of the shooter games on the 2600, noting "smooth scrolling and surprisingly detailed scenery".Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Other publications have included River Raid in their best video games of all time lists; such as Flux (1995) and Next Generation (1996) who highlighted the game's "seemingly infinite scenery" and its level design respectively.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Mat Allen of Retro Gamer placed River Raid, along with Kaboom! (1981), Pitfall II: Lost Caverns (1984), Ghostbusters (1984), Little Computer People (1985) and Alter Ego (1986), among the best games from Activision's classic period.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

For ports, the reviewers in Zzap!64 commented on the C64 version as having simple graphics and being "a little repetitive" by 1987 standards, though it was still deemed better than contemporary offerings like Xevious, Aftermath and Terra Cognita.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Chris Hayward of Commodore Force covered the game in 1993 in an overview of shoot 'em ups for the computer. He described the game as having awful graphics and sound, summarizing it as a "trip down memory lane for the infirm".Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Weiss found the Atari 5200's controls "a little loosey goosey" and the ColecoVision faster-paced than other versions but with a slight delay in controls, declaring both games "great nevertheless"; he wrote that the Intellivision port had poor controls and was the worst of the four console ports.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Writing for AllGame, he found that what was "revolutionary" about River Raid—the sound and graphics for the Atari 2600—appeared dated on the ColecoVision.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

Legacy

A woman sitting indoors on a couch. She has award statuettes and is holding two award plaques. The first plaque discernibly reads "1984 - Certificate of Merit - River Raid Activision Atari Computers - Best Computer Action Games" and the Electronic Games magazine logo. A matching award statuette next to her leg says "1984 Best Action Videogame River Raid / Activision. Atari 2600." An award statuette on her lap says "Electronic Fun 1983 Hall of Fun". The final plaque reads "Video Game Update - Awards of Excellence - Game of the Year - Atari 2600 - River Raid - By Carol Shaw for Activision - 1983."
Carol Shaw won several awards for River Raid. In 2017, Shaw won The Game Awards Industry Icon Award.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

Shaw left Activision and the video game industry after programming the game Happy Trails (1983) for the Intellivision and releasing ports of River Raid for the Atari 5200 and 800 computer system.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. In 2017, Shaw won The Game Awards Industry Icon Award for her contributions to the video game industry.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

River Raid popularized vertically scrolling shooters among the home console audiences.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. The Atari 2600 was experiencing what video game historian Brett Weiss described as "a resurgence of sorts" after Nintendo had success in the marketplace with the Nintendo Entertainment System.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Atari had just re-released the system as a smaller budget-priced revision in 1986.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Atari had convinced Activision to develop more games for the Atari 2600, starting with a port of the Activision game Ghostbusters (1984).Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Activision released River Raid II, which was designed by Dan Kitchen and coded by David Lubar.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Kitchen explained that at this period, Activision wanted to focus on licenses and brands over original concepts, and as River Raid was one of those top-selling games, they wanted a sequel to capitalize on it.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Lubar had previously coded games for 20th Century Fox and Spectravideo.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Lubar recalled that making the game was "tough, really tough since I knew how good the original River Raid was and assumed people would make comparisons".Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. River Raid II uses the same polynomial algorithm Shaw used to create the scrolling playfield to have the sequel resemble the original game.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. The game was developed in about five months and sold over 501,000 copies.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

A third game, River Raid: The Mission of No Return, was shown at the 1991 Summer Consumer Electronics Show for the Super Nintendo Entertainment System but was never released.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Next Generation reported that the game was cancelled following poor reception at the event.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. As of 2021, there have been no further official sequels to the game.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

See also

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References

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Sources

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