Roadwar 2000

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Roadwar 2000
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DeveloperTemplate:Pluralize from textStrategic Simulations
Westwood Associates (Amiga, IIGS, ST)
PublisherTemplate:Pluralize from textStrategic Simulations
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textJeffrey Johnson
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
PlatformTemplate:Pluralize from textApple II, Commodore 64, MS-DOS, Amiga, Apple IIGS, Atari ST, PC-88, PC-98, Sharp X1
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GenreTemplate:Pluralize from textTurn-based strategy
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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Roadwar 2000 is a 1986 video game published by Strategic Simulations It is a turn-based strategy game set in a post-apocalyptic future that resembles the world portrayed in the Mad Max films.

Gameplay and plot

File:Roadwar 2000 Atari ST screenshot.png
Atari ST screenshot

In 1999, terrorists unleash a deadly virus on the United States, leading to its collapse. Various vigilantes and survivalists appear, and cars become the primary form of transportation and combat.

The player starts off as sort of a scavenger and attempts to build up an army capable of crossing between cities on highways, which have become littered with hordes of marauding mutants, cannibals, and criminal gangs.

Winning enough battles and gathering a sizable army may bring the player's character to attention of the ailing US government, which will recruit the player to find eight missing scientists, America's only hope to finding a cure for the disease. The player must bring them back to a secret base. Along the way, the player must loot cities and scavenge for needed supplies and munitions.

The game calculates and displays detailed statistics during combat encounters that, not surprisingly, occur fairly often. While these text messages were displayed in simple text on the early versions of the game, the Amiga and Atari ST versions accompany these battles with digitized sound.

Release

Roadwar 2000 was originally released in 1986 for the Apple II and Commodore 64. In 1987, it was ported to the Amiga, Atari ST, Apple IIGS, FM-7, NEC PC-8801, and MS-DOS. The Amiga, Atari ST and Apple IIGS versions, developed by Westwood Associates, sported digital sound effects and higher-quality graphics than the previous versions.

Reception

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SSI sold 44,044 copies of Roadwar 2000 in North America.[1] The game was reviewed in 1987 in Dragon #118 by Hartley and Patricia Lesser in "The Role of Computers" column. The reviewers stated that "Roadwar 2000 is a great offering and is easily enjoyed by players who have fantasy role-playing backgrounds because you do, indeed, control the shots for your crew."[2] In a subsequent column, the reviewers gave the game 5 out of 5 stars.[3] Compute! stated that the game successfully combined individual combat and strategy with good graphics, and concluded that it was "yet another successful product from SSI".[4] In 1992 and 1994 survey of science fiction games, Computer Gaming World gave the title two-plus stars of five, stating that "It is quite dated today, although it can be fun as a semi-'no brainer.'"[5][6]

Robbie Robberson reviewed Roadwar 2000 in Space Gamer/Fantasy Gamer No. 81.[7] Robberson said, "In short, the Roadwar series is an example of a good idea that is short circuited by its components. If Strategic Simulations, Inc. can release these games with a better and quicker combat routine, or better yet, reduce the incidence of combat, these games would be a required addition to every serious computer gamer's library. As of now, they are simply entertaining in the short run, and tedious in the long."[7]

Sequel

Roadwar 2000 was followed by Roadwar Europa in 1987. It was developed for the same platforms as R2000. This game, set in Europe, is graphically almost identical to its predecessor. Terrorists have devastated one city and are threatening to blow up the continent. It is up to the player to stop them.

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content.Maher, Jimmy (2016-03-18). "Opening the Gold Box, Part 3: From Tabletop to Desktop". The Digital Antiquarian. Retrieved 19 March 2016.
  2. ^ Page Module:Citation/CS1/styles.css has no content.Lesser, Hartley; Lesser, Patricia (February 1987). "The Role of Computers". Dragon (118): 92–98.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Lesser, Hartley; Lesser, Patricia (October 1987). "The Role of Computers". Dragon (126): 82–88.
  4. ^ Page Module:Citation/CS1/styles.css has no content.Trunzo, James V. (March 1987). "Roadwar 2000". Compute!. p. 78. Retrieved 9 November 2013.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World. p. 99. Retrieved 4 July 2014.
  6. ^ Page Module:Citation/CS1/styles.css has no content.Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
  7. ^ a b Page Module:Citation/CS1/styles.css has no content.Robberson, Robbie (1987). "Mad Max' USA / European Tour". Space Gamer/Fantasy Gamer (81). Diverse Talents, Incorporated: 42–43.

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