RoboSport

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RoboSport
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DeveloperTemplate:Pluralize from textMaxis
Presage Software (Windows)[1]
PublisherTemplate:Pluralize from textMaxis
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textEdward Kilham
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textWindows 3.0, Mac, Amiga
Release1991
GenreTemplate:Pluralize from textTurn-based tactics
ModeTemplate:Pluralize from textMultiplayer
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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RoboSport is a 1991 turn-based tactics video game created by Edward Kilham and developed and published by Maxis.[2][3]

File:RoboSport screenshot.jpg
Gameplay screenshot

The player creates teams of robots and maneuvers them around a board to map out one "turn" of movement. The other players and AI do the same and then all movement is played out simultaneously. The robots are equipped with different weapons, including rifles, grenade launchers, and so on. The game supports multiple modes such as capture the flag and a "hostage" game.

Maxis developed RoboSport for Mac and Windows 3.0. In 1992, it was converted to the Amiga by The Dreamers Guild.[4]

Reception

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The game was reviewed in 1991 in Dragon #172 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[5] Computer Gaming World praised the Windows version of RoboSport for its excellent user interface, ease of programming, and quick play. The magazine concluded that it was "at least three excellent games crammed into one nearly seamless sport".[6] A later article reported that the game depicted small arms and combined arms tactics better "than many computer wargames dedicated to the subject".[7] A 1994 survey in the magazine of strategic space games set in the year 2000 and later gave the game three-plus stars out of five.[8] Alfred Giovetti, writing for Compute!, praised the game for the flexibility of programming computer robots that would then fight providing an interesting outcome.[9] Macworld highly recommended the game for strategy game enthusiasts.[10]

See also

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References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."Presage Products - RoboSport". Presage Software. Archived from the original on June 14, 1997. Retrieved February 2, 2024.
  2. ^ Playing at War, Once Removed by L.R. Shannon - New York Times article (Aug 11, 1992)
  3. ^ RoboSport for Windows by Alfred C. Giovetti - Compute! (Feb 1993)
  4. ^ Robosport reviews at Moby Games
  5. ^ Page Module:Citation/CS1/styles.css has no content.Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (August 1991). "The Role of Computers". Dragon (172): 55–64.
  6. ^ Page Module:Citation/CS1/styles.css has no content.Cooper, Jim (December 1992). "Maxis' RoboSport for Windows". Computer Gaming World. p. 96. Retrieved 5 July 2014.
  7. ^ Page Module:Citation/CS1/styles.css has no content.Cirulis, Martin E. (February 1993). "A Replay of Maxis' RoboSport". Computer Gaming World. p. 84. Retrieved 6 July 2014.
  8. ^ Page Module:Citation/CS1/styles.css has no content.Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
  9. ^ RoboSport for Windows by Alfred C. Giovetti - Compute! (Feb 1993)
  10. ^ Page Module:Citation/CS1/styles.css has no content.Mello, Adrian (September 1991). "Reviews - RoboSport". Macworld. Vol. 8, no. 9. Macworld Communications, Inc. p. 217.