Robon

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Robon
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DeveloperTemplate:Pluralize from textTemplate:If first display both
PublisherTemplate:Pluralize from textSoftek
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textAndrew Beale[1]
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textZX Spectrum
Release1983
GenreTemplate:Pluralize from textMultidirectional shooter
ModeTemplate:Pluralize from textTemplate:If first display both
Arcade systemTemplate:If first display both
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Robon is a clone of Berzerk for the ZX Spectrum written by Andrew Beale and released by Softek in 1983.[1] The game's documentation refers to it as a "version of the popular arcade game".

File:RobonSS2.gif

Reception

Crash magazine said: "This Frenzy / Berserk game, unlike most of Softek’s other programs, is not very good. At the slowest of the nine skill levels it's a bit boring, and at the fastest it's quite meaningless. The usual format is followed; electrified walls, robots, unkillable 'Raboks' which leave exploding mines behind".[2]

See also

References

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  1. ^ a b Page Module:Citation/CS1/styles.css has no content.Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ Page Module:Citation/CS1/styles.css has no content."Living Guide...". Crash (1): 56. February 1984.

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