Shadow Watch
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| Shadow Watch | |
|---|---|
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| DeveloperTemplate:Pluralize from text | Red Storm Entertainment |
| PublisherTemplate:Pluralize from text | Red Storm Entertainment |
| DirectorTemplate:Pluralize from text | Template:If first display both |
| ProducerTemplate:Pluralize from text | Template:If first display both |
| DesignerTemplate:Pluralize from text | Kevin Perry |
| ProgrammerTemplate:Pluralize from text | Template:If first display both |
| ArtistTemplate:Pluralize from text | Template:If first display both |
| WriterTemplate:Pluralize from text | Template:If first display both |
| ComposerTemplate:Pluralize from text | Bill Brown |
| Series | Template:If first display both |
| PlatformTemplate:Pluralize from text | Microsoft Windows |
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| GenreTemplate:Pluralize from text | Tactical role-playing, turn-based tactics |
| ModeTemplate:Pluralize from text | Single-player |
| Arcade system | Template:If first display both |
| Template:Edit on Wikidata | |
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Shadow Watch is a video game developed by Red Storm Entertainment and released for Microsoft Windows in 2000.
Gameplay
It is a turn-based tactics game in which the player fights a conspiracy to halt construction of an international space station. It is based on the Tom Clancy's Power Plays novel Shadow Watch.
The player's team consists of six operatives, each of which has a specialist skill. These abilities can be upgraded and characters learn moves after enough experience points are earned.
Missions are somewhat randomised, and often the story mode will branch out into several paths. Most missions involve killing all of the enemies, but other missions include stealing a package, retrieving a hostage, defending a location. Missions typically have a difficulty and alarm rating, some missions will automatically fail if the alarm is sounded.
In a mission, characters have a certain number of action points (APs). Most actions (shooting weapons, opening doors) cost 1 AP, whereas some moves can consume more. Characters can get injured, and a severe injury will automatically fail the mission.
The music for the game was composed by Bill Brown.
Reception
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The game received mixed reviews according to the review aggregation website GameRankings.[1] Christian A. O'Brien of NextGen said in an early review, "Unless you want to trudge through medieval technology and game play, pass right on by Shadow Watch. It belongs in the history books."[2] GamePro said that the game was "perfect for a quick mission, with none of the elaborate notes you have to employ for tracking inventory, research, and travels in larger, more complex turn-based tactical games."[3][a]
Notes
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References
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- ^ Cite error: The named reference
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NGenwas invoked but never defined (see the help page). - ^ Page Module:Citation/CS1/styles.css has no content.Brenesal, Barry (April 12, 2000). "Shadow Watch Review for PC on GamePro.com". GamePro. IDG. Archived from the original on February 19, 2005. Retrieved September 7, 2020.
External links
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