SimTunes

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SimTunes
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DeveloperTemplate:Pluralize from textMaxis
PublisherTemplate:Pluralize from textMaxis
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textMichael Wyman
DesignerTemplate:Pluralize from textToshio Iwai
ProgrammerTemplate:Pluralize from textHeather Mace
ArtistTemplate:Pluralize from textToshio Iwai
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textJerry Martin (main theme and samples)
Toshio Iwai, Benimaru Itoh, UrumaDelvi, and others (included songs)
SeriesSim
PlatformTemplate:Pluralize from textWindows
Release1996
GenreTemplate:Pluralize from textSimulation
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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SimTunes is a children's software toy designed by Toshio Iwai and released by Maxis in 1996.[1] It involves painting a picture using large pixels, where each color represents a musical note. The player places up to four different-colored Bugz, which represent musical instruments or vocal syllables, on this picture, and can change their starting directions and relative speeds. The Bugz crawl over the picture, playing notes corresponding with the colors; and they turn, move randomly, or jump in response to function symbols that can be added to the dots.[2]

SimTunes was originally developed in the early 1990s by Iwai as a game titled Sound Fantasy for the Super NES/Super Famicom.[1] Many of the ideas and elements in Sound Fantasy are present in SimTunes.

References

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