Small matter of programming

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Template:Short description In software development, small matter of programming (SMOP) or simple matter of programming is a phrase used to ironically indicate that a suggested feature or design change would require a great deal of effort.

It points out that although the change is clearly possible, it would be very laborious to perform. It often implies that the person proposing the feature underestimates its cost.

Definitions

The 1983 Jargon File describes an SMOP as follows:[1]

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The IBM Jargon Dictionary defines SMOP as:[2]

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Usage

SMOP was among the "games" described in an article as paralleling the Games People Play identified by Dr. Eric Berne in the field of self-help psychology.[3] The game essentially consists of proposing seemingly simple adjustments to a design, leading to unexpected consequences and delays.

Alternative phrases such as simple matter of software or small matter of software are occasionally used in the same manner. However, the phrase is also used without irony[4] to indicate that straightforward software development is all that is required to resolve some issue. This usage is often invoked when the speaker wants to contrast the implied ease of software changes with the suggested greater difficulty of making a hardware change or a change to an industry standard. This non-ironic usage is more often invoked by senior management and hardware engineers, than it is by software engineers.[citation needed]

The term was also explored and expanded upon by computer scientist Bonnie Nardi in her 1993 book A Small Matter of Programming: Perspectives on End User Computing.[5]

See also

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."The Hacker's Dictionary [Jargon File, version 1.5.0]". Retrieved 2019-03-17.
  2. ^ Page Module:Citation/CS1/styles.css has no content."IBM Jargon Dictionary, Tenth Edition" (PDF). IBM. 1990. p. 53. Retrieved 22 March 2019. SMOP
  3. ^ Page Module:Citation/CS1/styles.css has no content.Shedley, Ethan I. (April 1, 1971), "Big System Games", Datamation, vol. 17, no. 7, Technical Publishing Company, 1301 South Grove Ave., Barrington, Illinois 60010, pp. 22–25
  4. ^ Page Module:Citation/CS1/styles.css has no content.John Dybowski (January 1991). "ONDI – The ON-line Device Interface" (PDF). Circuit Cellar INK the Computer Applications Journal (18): 16. This turns out to be an almost trivial exercise, mainly because the computer is used to compute and the controller to control. Just a simple matter of software.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Nardi, Bonnie (1993). A Small Matter of Programming: Perspectives on End User Computing. Cambridge: MIT Press. ISBN 978-0-262-14053-9. OCLC 874321540.