Smart Ball

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Smart Ball (Jerry Boy)
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North American cover art
DeveloperTemplate:Pluralize from textGame Freak
System Sacom[1]
PublisherTemplate:Pluralize from textScript error: No such module "Video game release".
DirectorTemplate:Pluralize from textSatoshi Tajiri
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textSatoshi Tajiri
Ken Sugimori
Akihito Tomisawa
ProgrammerTemplate:Pluralize from textMark Flint
ArtistTemplate:Pluralize from textKen Sugimori
Mucho Tanaka
WriterTemplate:Pluralize from textSatoshi Tajiri
Ken Sugimori
ComposerTemplate:Pluralize from textYasuhiko Fukuda
Akira Yamaoka
Manabu Saito
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textSuper NES
ReleaseScript error: No such module "Video game release".
GenreTemplate:Pluralize from textAction-adventure
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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Smart Ball[a] is a platform game developed by Game Freak and System Sacom.[1] It was published by Epic/Sony Records and Sony Imagesoft for the Super Nintendo Entertainment System in 1991.[2][3][4][5] A sequel titled Script error: No such module "Nihongo". was in production, but was not released.

Gameplay

File:SNES Smart Ball (Jerry Boy).png
Gameplay screenshot.

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In that incarnation, the player plays as a little jelly bean with eyes, named Jerry, traveling across a grassy landscape. The game has graphics and terrain that are characterized as cartoony and cute, which attracts younger players.

The player is able to defend Jerry or attack enemies by controlling certain physical characteristics of Jerry, such as flattening or stretching his body in order to hit enemies, or by finding objects, such as balls, to throw at enemies. The player can also run by pressing the Y button on the controller. Jerry has the ability to stick to walls and ceilings which is activated by holding down the Y button as he jumps towards them, adding an advantage over Jerry's enemies. The player advances through each level along a filmstrip map, and can revisit previously completed levels by "rewinding" the filmstrip. Each level is a romp up and down hills, jumping between platforms, and squeezing through pipes. Scattered around each level are a number of plants that open up to reveal balls, power-ups, 1-ups, seeds and jumping enhancers. Similar to Donkey Kong Country, the player must collect letters that spell "JERRY" in each level. Collecting them all will give the player two extra lives.

Plot

Template:More plot A young boy named Jerry was a prince and ruler of a kingdom but has been transformed into a blob by a mysterious witch at the behest of his jealous brother, Tom, who has a crush on the young princess Emi.[6]

Development and release

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Smart Ball was co-developed by Game Freak and System Sacom.[1][7][8]

The entire storyline from the game, as well as all the towns in levels, were removed in the North American version. However, there is an English fan-made translation patch that can be applied on a Japanese ROM and played on an emulator.[9]

Reception

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According to Famitsu, Smart Ball sold 3,345 copies in its first week on the market and 33,283 copies during its lifetime in Japan.[10] The game received a 21.33/30 score in a 1993 readers' poll conducted by Super Famicom Magazine, ranking among Super Famicom titles at the number 112 spot.[11] It also received generally favorable reception from critics.[12][13][14] Super Play stated that the game is a "run-of-the-mill platform game with only its blob-shaped hero to distinguish it from the crowd. We reckon it seems pretty average".[15] The game won the Digital Content Association's AVA Multimedia Grand Prix Award for character design.[16]

Legacy

Adaptation

Smart Ball is one of the video games featured in the manga titled Rock'n Game Boy, by Shigeto Ikehara and published by Comic BomBom from October 1989 to December 1991.

Canceled sequel

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Sony Music Entertainment Japan planned to release the sequel in 1994, however it was canceled. The developer was Game Freak: Satoshi Tajiri was the supervisor, Ken Sugimori the character designer, and Yoshinori Sunahara the music composer.

The game was to be released about three years later and was slated for a Japan-only release, but it was cancelled at the last minute. Sony may have been responsible for the cancelation.[citation needed] The company were to help publish the game as well as having helped publish the original, but due to a strain between Nintendo and Sony around the time of the game's release and Sony moving on to their own system at the time, the PlayStation, the game was cancelled as a result.[citation needed]

In the proposed sequel, the player would take control of one of six different playable characters, each with a unique special ability. The game would have also featured an updated engine allowing for larger gameplay and enemy variety. Despite the cancellation, Smart Ball was not the last Game Freak game to be published by Sony. The last Game Freak game published by Sony was Click Medic for PlayStation, which was published in 1999.

Notes

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  1. ^ Known in Japan as Script error: No such module "Nihongo".

References

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  1. ^ a b c Page Module:Citation/CS1/styles.css has no content.【SFC】ジェリーボーイ(Jerry Boy)全16ステージを攻略 (YouTube video). なんとなくゲーム. 15 February 2019. Event occurs at 1:26:19. Archived from the original on 2021-12-15.
  2. ^ Page Module:Citation/CS1/styles.css has no content."International Outlook - Jelly Bean". Electronic Gaming Monthly. No. 17. Sendai Publishing. December 1990. p. 48.
  3. ^ Page Module:Citation/CS1/styles.css has no content."Super NES Showcase - !Rumors!". Nintendo Power. No. 24. Nintendo of America. May 1991. p. 96.
  4. ^ Page Module:Citation/CS1/styles.css has no content."International Outlook - Jerry Boy". Electronic Gaming Monthly. No. 23. Sendai Publishing. June 1991. p. 78.
  5. ^ Page Module:Citation/CS1/styles.css has no content."Super NES Games" (PDF). Nintendo. Archived (PDF) from the original on 2008-09-20. Retrieved 2020-05-21.
  6. ^ Page Module:Citation/CS1/styles.css has no content."16-bit Gamer's Guide (Part 3): The Super NES - Jelly Bean". GamePro. No. 25. IDG. August 1991. p. 30.
  7. ^ Page Module:Citation/CS1/styles.css has no content.Sugimori, Ken (16 April 1993). メイキングオブジェリーボーイ. Jerry Boy (in 日本語). Vol. 1. Tokuma Shoten. p. 114. ISBN 978-4197930524. {{cite book}}: |work= ignored (help) (Translation by Chris Covell. Script error: No such module "webarchive".).
  8. ^ Page Module:Citation/CS1/styles.css has no content.メイキングオブジェリーボーイ:クリエイターへのインタビュー. Jerry Boy (in 日本語). Vol. 1. Tokuma Shoten. 16 April 1993. ISBN 978-4197930524. {{cite book}}: |work= ignored (help) (Translation by Chris Covell. Script error: No such module "webarchive".).
  9. ^ Page Module:Citation/CS1/styles.css has no content."Smart Ball". Romhacking. Retrieved 24 October 2019.
  10. ^ Page Module:Citation/CS1/styles.css has no content."Game Search". Game Data Library. Archived from the original on 2026-01-15. Retrieved 2026-02-15.
  11. ^ Page Module:Citation/CS1/styles.css has no content.Super Famicom Magazine (August 1, 1993). "ゲーム通信簿". 90年11月から'93年6月21日発売までの323本を収録!! スーパーファミコンオールカタログ'93 (special supplement) (in 日本語). Tokuma Shoten. p. 14.
  12. ^ Page Module:Citation/CS1/styles.css has no content.Firme, Matthew A. (August 1991). "Super NES: 3 More Games to Play!". Game Player's Strategy Guide to Nintendo Games. Vol. 4, no. 8. Signal Research. pp. 34–37.
  13. ^ Page Module:Citation/CS1/styles.css has no content.Sinfield, George; Noel, Rob (March 1992). "Now Playing: Smart Ball". Nintendo Power. Vol. 34. Nintendo of America. pp. 104–105.
  14. ^ Page Module:Citation/CS1/styles.css has no content.Roberts, Nick (December 1992). "Featured! Six of the best". N-Force. No. 6. Impact Magazines. pp. 62–63.
  15. ^ Cite error: The named reference SPjb was invoked but never defined (see the help page).
  16. ^ Page Module:Citation/CS1/styles.css has no content."1991 AVAマルチメディアグランプリ". Famitsu (in 日本語). No. 162. ASCII Corporation. January 24, 1992.

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