SpellTower

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SpellTower
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App icon
DeveloperTemplate:Pluralize from textZach Gage
PublisherTemplate:Pluralize from textNoodlecake Studios (Android)
DirectorTemplate:Pluralize from textTemplate:If first display both
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PlatformTemplate:Pluralize from textiOS, OS X, Android
ReleaseiOS
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OS X
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Android
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GenreTemplate:Pluralize from textWord game, puzzle
ModeTemplate:Pluralize from textSingle-player, multiplayer
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Template:Edit on Wikidata

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SpellTower is a 2011 word puzzle game developed by Zach Gage. In the game, the player must clear the screen before it overflows by creating words from assorted letter tiles. The game has several game modes and a multiplayer battle mode. The impetus for the game—the concept of combining elements from Tetris and Boggle in what was a prototype of the puzzle video game Puzzlejuice—inspired Gage to create SpellTower. The game was released for iOS in November 2011 to generally favorable reviews. Versions for OS X and Android followed over the next two years. In 2017 SpellTower Minutes was released. This browser-based Flash game created special "blitz" like modes not found in the mobile releases. A new iOS version released in 2017 swapped out the unnamed dictionary and began using Merriam-Webster's Third New International Dictionary, Unabridged. French and Dutch language specific versions were also released.[1] A 2020 release, SpellTower+, added new game modes, cleaner visuals, and a jazz soundtrack.

Gameplay

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Video trailer and screenshot of gameplay

In the iPad puzzle video game SpellTower, the player attempts to clear the screen of jumbled, lettered tiles by using them to create words. The player can select adjacent and diagonal tiles to create words, which clears those tiles from the screen. If the player creates a long word with five or more tiles, any adjacent tile will be cleared as well. Additionally, difficult characters like X, Q, and J, will remove an entire row when used in a word. Some tiles are blank and can only be cleared by such an adjacent effect.[2]

There are several game modes. In Tower mode, the player has 150 set tiles and tries to remove as many words as possible before running out of options. In Puzzle mode, for each set of tiles removed from the board, another row is added to the screen. The game ends when the tiles fill the screen. While Puzzle mode waits for the player's turn to add more tiles, Rush mode adds new tiles every few seconds.[2] A later update added a multiplayer battle mode, where players can face each other across local Bluetooth connections.[3] In battle mode, each completed word sends tiles to their opponent's screen.[4]

Development

Zach Gage developed SpellTower.
The concept behind Puzzlejuice (pictured)—to combine Tetris and Boggle—inspired Gage to create SpellTower.

When indie developer Zach Gage was first told about a video game that combined Tetris and Boggle, he had a very specific idea of how the game would play.[5] But after seeing that the prototype of Puzzlejuice played differently, he created—with Asher Vollmer's permission—the version he imagined as SpellTower. Gage's game eventually released prior to the game that inspired it.[6][a]

SpellTower was released for the iPad tablet computer on November 17, 2011.[9] A month later, Gage added support for iPhone and iPod Touch, and Game Center achievements. In 2012, Gage added local multiplayer support over Bluetooth in a new battle game mode.[4][3][10] Gage later released versions for OS X (July 25, 2012)[11] and Android (March 7, 2013). The Android release is identical apart from the omission of word lookup. It also supports local Wi-Fi multiplayer and high score competition via Scoreloop.[12]

Gage and developer Jack Schlesinger rebuilt SpellTower from scratch to better accommodate changes made since its original release. The new version, SpellTower+, has a revised look, a new soundtrack, iCloud backup, and new game modes.[13]

In 2023, SpellTower was integrated into Polygon's games portal Puzzmo, developed by Gage and Orta Therox, as a daily puzzle.[14]

Reception

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The game received "generally favorable" reviews, according to the video game review aggregator website Metacritic.[15] Edge called it a "magnificent ... brainteaser that's nervy, humbling, and strangely energizing".[2] The title was one of TouchArcade's honorable mentions for 2011 game of the year.[16] A year later, TouchArcade said the game remained among the best on the App Store.[17] In 2012, SpellTower was named among IGN's underrated iOS word games.[18]

Edge compared the game's tension to that of Resident Evil's survival horror, though noted that Tower mode was much less tense than the game's Puzzle modes. The reviewer highlighted the role of strategy in both modes, as a small word might fare better than a large word in maintaining the growth of the Puzzle mode tower.[2]

Notes

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  1. ^ Puzzlejuice developer Asher Vollmer and artist Greg Wohlwend ultimately decided that the two games were sufficiently different to justify continuing their development.[7][8]

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content.Dotson, Carter (February 3, 2017). "'SpellTower' Getting New Modes and Merriam-Webster Word List on February 9th". TouchArcade. Archived from the original on March 7, 2017. Retrieved March 7, 2017.
  2. ^ a b c d Page Module:Citation/CS1/styles.css has no content.Edge Staff (December 2, 2011). "SpellTower review". Edge. Archived from the original on January 4, 2012. Retrieved March 27, 2015.
  3. ^ a b Page Module:Citation/CS1/styles.css has no content."UPDATE: 'SpellTower' Multiplayer Update Hitting Soon – TouchArcade". April 5, 2012. Archived from the original on September 10, 2016. Retrieved October 18, 2016.
  4. ^ a b Page Module:Citation/CS1/styles.css has no content."Multiplayer and More Coming to 'SpellTower' in New Update – TouchArcade". February 20, 2012. Archived from the original on July 2, 2016. Retrieved October 18, 2016.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Alexander, Leigh (November 17, 2011). "Zach Gage Tackles A Genre He Hates With SpellTower Exclusive". Gamasutra. Archived from the original on January 22, 2018. Retrieved October 18, 2016.
  6. ^ Page Module:Citation/CS1/styles.css has no content.Dotson, Carter (April 17, 2015). "'Skiing Yeti Mountain' Preview - The Alternate Universe Version of 'Dudeski'". TouchArcade. Archived from the original on October 18, 2016. Retrieved October 18, 2016.
  7. ^ Page Module:Citation/CS1/styles.css has no content.Schramm, Mike (February 10, 2012). "The Puzzlejuice emails document the nitty gritty of iOS development". TUAW. Archived from the original on January 30, 2015. Retrieved June 13, 2014.
  8. ^ Page Module:Citation/CS1/styles.css has no content."Aeiowu | Greg Wohlwend | Game Developer". Archived from the original on February 12, 2012.
  9. ^ Page Module:Citation/CS1/styles.css has no content."SpellTower, Chickon, Superman and lots of other iOS releases today". April 18, 2017.
  10. ^ Page Module:Citation/CS1/styles.css has no content."'SpellTower' on iPhone 5 Adds iPad Puzzle Mode, Looks Good – TouchArcade". September 21, 2012. Archived from the original on October 18, 2016. Retrieved October 18, 2016.
  11. ^ Page Module:Citation/CS1/styles.css has no content."SpellTower is out for Mac and it's like crack". July 25, 2012. Archived from the original on September 23, 2015. Retrieved October 18, 2016.
  12. ^ Page Module:Citation/CS1/styles.css has no content."SpellTower is finally coming to Android". Eurogamer. March 5, 2013. Archived from the original on September 10, 2015. Retrieved October 18, 2016.
  13. ^ Page Module:Citation/CS1/styles.css has no content.Webster, Andrew (January 30, 2020). "Early iPhone hit SpellTower gets reimagined a decade later". The Verge. Archived from the original on January 31, 2020. Retrieved January 31, 2020.
  14. ^ Page Module:Citation/CS1/styles.css has no content.Fillari, Alessandro (October 19, 2023). "Acclaimed puzzle designer known for weird games gives Wordle some competition: 'I have been working on this project, in secret, for almost 2 years'". GamesRadar. Retrieved October 25, 2023.
  15. ^ Page Module:Citation/CS1/styles.css has no content."SpellTower Critic Reviews for iPhone/iPad". Metacritic. CBS Interactive. Archived from the original on June 27, 2015. Retrieved March 27, 2015.
  16. ^ Page Module:Citation/CS1/styles.css has no content."TouchArcade Game of the Year 2011: 'Superbrothers: Sword & Sworcery EP' – TouchArcade". December 23, 2011. Archived from the original on October 18, 2016. Retrieved October 18, 2016.
  17. ^ Page Module:Citation/CS1/styles.css has no content."Top Ten Best iPad Game Classics for iPad Mini – TouchArcade". November 2, 2012. Archived from the original on October 18, 2016. Retrieved October 18, 2016.
  18. ^ Page Module:Citation/CS1/styles.css has no content."Six Underrated iPhone Word Games - IGN". March 29, 2012. Archived from the original on May 14, 2017. Retrieved October 18, 2016.

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