Spellcasting 301: Spring Break

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Spellcasting 301: Spring Break
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DeveloperTemplate:Pluralize from textLegend Entertainment
PublisherTemplate:Pluralize from textLegend Entertainment
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textSteve Meretzky
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textMS-DOS
Release1992
GenreTemplate:Pluralize from textInteractive fiction
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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The text adventure game Spellcasting 301: Spring Break is the third and last installment of the Spellcasting series created by Steve Meretzky during his time at Legend Entertainment. All three games in the series tell the story of young Ernie Eaglebeak, a student at the prestigious Sorcerer University, progressing through his studies, learning the arcanes of magic, taking part in student life, occasionally saving the world as he knows it, and having his way with any beautiful women he can get his hands on.

Technical notes

This is the first, and as it has turned out the only, Spellcasting game to use the 256-colour VGA version of the Legend interactive fiction interface, as well as capable of utilizing the sound card to play both sound effects and music.

Unlike the previous two parts, whose title pages resembled their box covers, the title page of Spellcasting 301 shows only the game's title on plain-blue background, whereas the box cover showed a girl in a bikini reclining on a floating tiger-striped air mattress.

Reception

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Computer Gaming WorldTemplate:'s Charles Ardai stated that "Spellcasting 301 is vintage Meretzky, up there with his earlier classics ... Everyone else who writes interactive fiction should take a good, hard look at what Meretzky is doing, because he is doing it right". In addition to praising the game's "devious and inimitable wordplay", Ardai approved of the graphics depicting "specimens of female pulchritude ... [some] would do credit to any edition of the Sports Illustrated swimsuit issue". He concluded that "when you are playing this game, you are constantly aware that you are in the hands of a master".[1] In Computer Games Strategy Plus, Gregg Ellsworth highlighted the game's "ingenious puzzles" and "humorous writing", noting that Meretzky "shows the player no mercy in the humor department." He believed that it was a major advancement from Legend's earlier games and praised its audiovisual presentation and interface, ultimately summarizing Spellcasting 301 as "a winner."[2]

In the Chicago Tribune, Dennis Lynch wrote that Spellcasting 301 "is at times sexist and sophomoric, but it's also a clever challenge"[3] Gary Meredith called the game "eminently enjoyable" despite its issues.[4]

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content.Ardai, Charles (January 1993). "Legend's Spellcasting 301: Spring Break". Computer Gaming World. p. 110. Retrieved 5 July 2014.
  2. ^ Page Module:Citation/CS1/styles.css has no content.Ellsworth, Gregg (December 1992). "Spellcasting 301: Spring Break". Computer Games Strategy Plus (25): 52, 55.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Lynch, Dennis (November 27, 1992). "The Post-Pong Era". Chicago Tribune. Retrieved September 29, 2020.
  4. ^ Page Module:Citation/CS1/styles.css has no content.Meredith, Gary (January–February 1993). "Reviews; Spellcasting 301: Spring Break". Game Players PC Entertainment: 48, 50.

Template:Legend Entertainment