Spider and Web

From Wikipedia, the free encyclopedia

Template:Short description

Page Module:Message box/ambox.css has no content.

Template:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.

Spider and Web
DeveloperTemplate:Pluralize from textAndrew Plotkin
PublisherTemplate:Pluralize from textSelf-published
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textAndrew Plotkin
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
EngineZ-machine
PlatformTemplate:Pluralize from textZ-machine
Release1998
GenreTemplate:Pluralize from textInteractive fiction
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

Script error: No such module "Check for conflicting parameters".

Spider and Web is a piece of interactive fiction written by Andrew Plotkin.

Spider and Web begins innocuously enough: the player's character, an apparent tourist, has wandered into a blind alley. Upon trying to leave the alley, however, the character is confronted by a voice sneering that this is a lie and threatening dire consequences if the truth is not told. Gradually, the player pieces together that the main character is an unnamed spy who is being interrogated by an equally anonymous enemy. Through interruptions and prodding, the interrogator reveals that the spy was captured in the process of infiltrating an installation under the guise of a tourist.

Most of the commands the player gives are actually part of a story the character is telling to the interrogator. Any part of the story that the interrogator disputes is challenged; the player is executed after a number of these "challenges". Thus, the player's main goal is to tell the captors a plausible story to explain what they already know (or more precisely, what they think they already know).

On June 24, 2014 the author released the source code for educational purposes.[1]

Reception

In the 1998 Xyzzy Awards, the game won the awards for Best Game, Best Individual NPC, Best Individual Puzzle, Best Use of Medium and Best Puzzles. It was also a finalist for Best Individual PC, Best Setting, Best Story and Best Writing. PC Gamer selected it as one of their "Top 100 Greatest Games" in 2015.[2]

References

Page Template:Reflist/styles.css has no content.

  1. ^ Old Zarf code by Andrew Plotkin (June 24, 2014)
  2. ^ Page Module:Citation/CS1/styles.css has no content."The PC Gamer Top 100 Greatest Games". PC Gamer. 3 September 2015. Retrieved 13 September 2015.