Sudden Attack

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Sudden Attack
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DeveloperTemplate:Pluralize from textNexon GT
PublisherTemplate:Pluralize from textNexon
DirectorTemplate:Pluralize from textKim Taehyun
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EngineLithTech Jupiter
PlatformTemplate:Pluralize from textWindows
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GenreTemplate:Pluralize from textFirst-person shooter
ModeTemplate:Pluralize from textMultiplayer
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Sudden Attack (Korean: 서든어택) is a free-to-play multiplayer first-person shooter online game developed by the South Korean company GameHi. The North American service for Sudden Attack was terminated on January 29, 2014. A sequel, Sudden Attack 2, was launched in 2016. By June 2020, the game had over 23 million registered users worldwide and grossed over Template:US$ in lifetime revenue.[1] By December 2021, the game grossed over Template:US$.[2]

Gameplay

There are two teams in the game, red and blue. The red team is the Tanzirilo Independence Force, and the blue team is the United Great Force. There are various types of game play matches in different maps. Deathmatch, Destruction, capture the flag, or custom modes (sniper only, pistol only, or knife only). Both teams must satisfy certain conditions, such as defusing a bomb, successful planting and detonation, or achieving a certain number of kills.

There are two types of currencies: Cash and Points. Cash is based on real money and can be charged in exchange for a monetary payment, cell phone billing, or home phone billing and by bank transfer. Points can be earned from playing games. Points and cash can be spent at the in-game shop. Points are used for buying weapons. Cash enables the purchase of in-game boosts (i.e. +50% points) and special bonus items, along with special team-specific outfits. Cash and points can also be earned through participation in promotions.

In July 2018, a new event currency SP was added, which stands for Sudden Point, and is a new commodity needed to purchase items at SP stores or flea markets. SP can be obtained through various events in the game.

Development

By September 2011, Sudden AttackTemplate:'s Taiwanese publisher, Gamon, did not renew its contract with Nexon to operate the game in Taiwan. A few months later, Gamania, which had published many of Nexon's games including Counter-Strike Online, obtained the rights. The game was renamed "S.A. STORM" (Chinese: 突擊風暴). The game's closed beta started on February 22, 2012 and became fully operational on April 18.[3]

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."Investor Presentation Q2 2020" (PDF). Nexon. August 6, 2020. Retrieved 12 October 2020.
  2. ^ Page Module:Citation/CS1/styles.css has no content.Mahoney, Owen; Uemura, Shiro (February 8, 2022). "Investor Presentation Q4 2021" (PDF). Nexon. p. 41. Retrieved 20 April 2022.
  3. ^ Page Module:Citation/CS1/styles.css has no content."【OLG】突擊風暴" (in 中文). 巴 哈 姆 特 電 玩 資 訊 站. Retrieved 2012-08-11.