Summon Night 6
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| Summon Night 6: Lost Borders | |
|---|---|
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| DeveloperTemplate:Pluralize from text | Media.Vision[a] |
| PublisherTemplate:Pluralize from text | Script error: No such module "Video game release". |
| ProducerTemplate:Pluralize from text | Kazumasa Habu |
| DesignerTemplate:Pluralize from text | Template:If first display both |
| ProgrammerTemplate:Pluralize from text | Template:If first display both |
| Series | Template:If first display both |
| Engine | Template:If first display both |
| PlatformTemplate:Pluralize from text | PlayStation Vita PlayStation 4 |
| Release | Script error: No such module "Video game release". |
| GenreTemplate:Pluralize from text | Tactical RPG |
| ModeTemplate:Pluralize from text | Single-player |
| Arcade system | Template:If first display both |
| Template:Edit on Wikidata | |
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Gameplay
Similar to prior mainline entries in the Summon Night video game series, the game plays as a strategic/tactical role-playing video game, with elements of visual novels.[1][2] In addition to the core gameplay, it will also feature multiple mini-games as well.[3]
Story
The game takes place in the world of Fillujah, a world where all people have their own flying companion creature.[1] The core three members of the cast (Raj, Amu, and Ist) are the primary protagonists, while the game plot involves them meeting up with characters from across the entire Summon Night series.[1]
Development
The game was first announced in August 2015, through a revealing in V Jump magazine.[2]
In June 2016, Gaijinworks announced they would be releasing the game in English in Q1 2017 in North America and Europe.[3] The game is the second mainline Summon Night video game to be translated and released in English regions, after the prior entry, Summon Night 5.[1] Victor Ireland of Gaijinworks announced that the game would be one of his biggest game translation undertakings, with the game script amounting to the equivalent of five novels, 50% larger than the size of the already large Summon Night 5.[3] The company began translating the title in January 2016, with the full game not being due out for release until at least a year after they began, in Q1 2017.[1] Ireland cited the popularity of the PS4 as the main reason for translating the title, stating that releasing it for its large userbase was the best way to bring popularity to the previously niche series.[3] The game saw a physical release in North America, but was exclusively a digital download in Europe.[4]
Reception and sales
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The game debuted a number 3 on the Japanese charts with its Vita release, with 40,076 units sold, and number 6 with its PS4 release, selling an additional 16,750 units, totaling for 56,826 sold in its first week.[5] This was around half of the prior game's releases, Summon Night 4 and Summon Night 5, which both sold over 100,000 copies in their debut week.[5]
The PS4 version of Summon Night 6 has now been removed from the PlayStation store for unknown reasons.
Notes
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- ^ Additional work by Felistella
References
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- ^ a b c d e Page Module:Citation/CS1/styles.css has no content."Summon Night 6: Lost Borders Will Be Translated Into English For Its 2017 Release". Game Informer. Archived from the original on June 8, 2016.
- ^ a b Page Module:Citation/CS1/styles.css has no content."Summon Night 6: Lost Borders announced for PS4, PS Vita - Gematsu". Gematsu. 19 August 2015.
- ^ a b c d Page Module:Citation/CS1/styles.css has no content."Summon Night 6 Breaks Borders With Western Launch in 2017". US Gamer. 7 June 2016. Archived from the original on 10 June 2016. Retrieved 10 June 2016.
- ^ Page Module:Citation/CS1/styles.css has no content."Summon Night 6 confirmed for a North American release in Q1 2017". Techno Buffalo. 9 June 2016.
- ^ a b Page Module:Citation/CS1/styles.css has no content."This Week In Sales: The Division Raids In, Twilight Princess HD And Summon Night 6 Follows". Siliconera. 16 March 2016.
External links
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