Super Bases Loaded

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Super Bases Loaded
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North American cover art
DeveloperTemplate:Pluralize from textTose
PublisherTemplate:Pluralize from textJaleco[1]
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTatsuya Nishimura
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textSuper NES[1]
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GenreTemplate:Pluralize from textSports[1]
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
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Super Bases Loaded is a baseball video game produced by Jaleco for the Super Nintendo Entertainment System in 1991. It is the fifth overall installment of the Bases Loaded series, and first installment of the secondary series for the Super NES. This game was originally released in Japan under the title Script error: No such module "Nihongo"..[2]

The North American version includes a sponsorship from Ryne Sandberg, like Bases Loaded 3 for the NES.

Professional teams

  • Atlanta Amoebas
  • Boston Buzzards
  • Chicago Cyclops
  • New York Mercs
  • Philadelphia Hawks
  • Washington Weasels
  • Hawaii Islanders
  • Kansas City Kings
  • Los Angeles Lizards
  • Seattle Storm
  • Texas Tornados
  • Utah Stars

The player can also edit their own team in this game.

Reception

Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found. David Upchurch of ACE praised the gameplay but was critical of the graphics and sound.[3] Ashley Summers of Raze considered the baseball players to be realistically drawn and animated, but wrote that the crowd "looks like mush". Summers praised the music, but criticized the "muffled and repetitive" dialogue.[4] Chris Rice of N-Force praised the gameplay and sound effects, but concluded that it was a "good game let down by poor graphics and an unfinished look!"[5]

See also

References

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  1. ^ a b c Cite error: The named reference gfsbl was invoked but never defined (see the help page).
  2. ^ Page Module:Citation/CS1/styles.css has no content."Japanese title". Superfamicom.org. Retrieved 2013-01-28.
  3. ^ Cite error: The named reference ACE was invoked but never defined (see the help page).
  4. ^ Cite error: The named reference Raze was invoked but never defined (see the help page).
  5. ^ Cite error: The named reference Force was invoked but never defined (see the help page).

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