Super Conflict

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Super Conflict
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North American cover art
DeveloperTemplate:Pluralize from textManley & Associates
PublisherTemplate:Pluralize from textVic Tokai
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textDouglas A. Deardorff[1]
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textJonathan Sposato
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textRobert Ridihalgh[2]
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PlatformTemplate:Pluralize from textSuper NES
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GenreTemplate:Pluralize from textStrategy
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
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Super Conflict is a turn-based strategy video game released for the Super NES in March 1993. It is the sequel to Conflict for the NES.

Gameplay

File:SuperConflictMovingUnits.png
The red army has spread itself thin and is unready to face the assault from the blue army, who has taken to higher ground and is winning the conflict.

The player assumes the role of a commander of combined forces. The scope of each battle and the number and variety of military units available to fight with, increases as the game progresses. The game was marketed as gulf war themed, but gameplay is more consistent with potential cold war scenarios. There are two modes: short (which allows players to plan strategic battles without any tactical consequences) and long (which allows all units to participate in up to four rounds of constant warfare).[3] The blue forces are armed with American weapons while the red forces are armed with Soviet-made weapons.

Super Conflict is a military simulation game played on a hex map in which players try to capture the opponent's "Flag Tank" or "Flag Ship". The map consists of various terrain tiles with movement and defense modifiers. For example, bridges and deserts lower the defense ratings of occupying troops; hills and mountains provide additional defenses but require more fuel to move through. There are over 55 different scenarios and 16 two-player scenarios.[4]

Notes

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References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."Designer/artist information". MobyGames. Retrieved 2011-12-27.
  2. ^ Page Module:Citation/CS1/styles.css has no content."Composer information". SNESMusic.org. Retrieved 2011-12-27.
  3. ^ Page Module:Citation/CS1/styles.css has no content."Super Conflict game overview". Allgame. Archived from the original on 2014-11-15. Retrieved 2011-12-27.
  4. ^ Page Module:Citation/CS1/styles.css has no content."Super Conflict". Nintendo Power. Vol. 46. March 1993. pp. 20–23.