Super Invader

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Super Invader
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Title screen
DeveloperTemplate:Pluralize from textAstar International Company
PublisherTemplate:Pluralize from textCreative Computing Software
California Pacific
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textM. Hata
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textApple II
ReleaseNovember 1979[1]
GenreTemplate:Pluralize from textFixed shooter
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
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Super Invader (also called Super Invasion and Apple Invader)[2] is a fixed shooter video game and a clone of Space Invaders.[3] It was written by Japanese programmer M. Hata for the Apple II and published by Creative Computing Software in November 1979.[4][5]

It was later published as Cosmos Mission in September 1980 by the California Pacific Computer Company.[6]

Reception

By June 1982, 20,000 copies had been sold to tie with Ultima and Castle Wolfenstein for seventh on Computer Gaming WorldTemplate:'s list of top sellers.[1] It received the award for "Most Popular Program of 1978–1980 for the Apple Computer" in a Softalk readers poll.[7] The magazine later described the game as the "progenitor of home arcades".[8]

The Comos Mission release debuted at 24 on SoftalkTemplate:'s list of bestselling Apple II software.[9]

References

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  1. ^ a b Page Module:Citation/CS1/styles.css has no content.Lombardy, Dana (September–October 1982). "Inside the Industry" (PDF). Computer Gaming World. Vol. 2, no. 5. Anaheim, CA: Golden Empires Publications. p. 2. Retrieved March 28, 2016.
  2. ^ Page Module:Citation/CS1/styles.css has no content.Barton, Matt (May 8, 2019). Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time. CRC Press. p. 54. ISBN 978-1-00-000776-3.
  3. ^ a b Page Module:Citation/CS1/styles.css has no content.King, Brad J.; Borland, John M. (August 1, 2003). Dungeons and Dreamers: The Rise of Computer Game Culture: From Geek to Chic. McGraw-Hill/Osborne. p. 45. ISBN 978-0-07-222888-5.
  4. ^ Page Module:Citation/CS1/styles.css has no content.Hague, James. "The Giant List of Classic Game Programmers". Retrieved November 5, 2008.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Carlston, Douglas G. (1985). Software People: An Insider's Look at the Personal Computer Software Industry. Simon & Schuster. p. 171. ISBN 978-0-671-50971-2.
  6. ^ Page Module:Citation/CS1/styles.css has no content."Akalabeth Insert" (PDF). California Pacific.
  7. ^ Page Module:Citation/CS1/styles.css has no content.Tommervik, Al, ed. (April 1981). "Super Invader is Readers' Choice". Softalk. Vol. 1, no. 8. North Hollywood, CA: Softalk Publishing Inc. p. 13 – via Internet Archive.
  8. ^ Page Module:Citation/CS1/styles.css has no content.Comstock Tommervick, Margo, ed. (May 1983). "Fastalk". Softalk. Vol. 3, no. 9. North Hollywood, CA: Softalk Publishing Inc. p. 26 – via Internet Archive.
  9. ^ Page Module:Citation/CS1/styles.css has no content.Comstock Tommervik, Margo, ed. (November 1980). "Softalk Presents The Bestsellers". Softalk. Vol. 1, no. 3. North Hollywood, CA: Softalk Publishing Inc. p. 44. ISSN 0274-9629 – via Internet Archive.

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