TRAZ

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TRAZ
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DeveloperTemplate:Pluralize from textCascade Games
PublisherTemplate:Pluralize from textCascade Games
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textTemplate:If first display both
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ComposerTemplate:Pluralize from textJeroen Kimmel
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EngineTemplate:If first display both
PlatformTemplate:Pluralize from textCommodore 64, DOS, ZX Spectrum
Release1988
GenreTemplate:Pluralize from textBlock breaker
ModeTemplate:Pluralize from textSingle player, multiplayer
Arcade systemTemplate:If first display both
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TRAZ (short for Transformable Arcade Zone[1]) is a 1988 block breaker game developed and published by Cascade Games. The game was released in 1988 for the Commodore 64, DOS, and ZX Spectrum.

Gameplay

TRAZ is a block breaker game, but unlike most such games, it supports an arbitrary number of paddles either horizontally or vertically, with the player controlling all of them simultaneously. Also unlike other block breaker games, the edges of the screen aren't open but surrounded by a wall that bounces the ball back; hazards are instead represented by beams of electricity (also either horizontal or vertical) that destroy the ball on contact; a turn is lost when all balls are destroyed. Both the beams and the paddles can be anywhere on the map in any alignment, allowing paddles to block each other, or having the hazard in the middle of the screen rather than the edges as traditional. The game consists of 64 levels, as well as an editor mode allowing the player to create their own levels.

Reception

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References

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  1. ^ Cite error: The named reference CU_C64 was invoked but never defined (see the help page).
  • TRAZ at Lemon 64
  • TRAZ at World of Spectrum


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