TacOps

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TacOps
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DeveloperTemplate:Pluralize from textMajor I.L. Holdridge, USMC (ret)
PublisherTemplate:Pluralize from textBattlefront.com
DirectorTemplate:Pluralize from textTemplate:If first display both
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PlatformTemplate:Pluralize from textmacOS, Windows
Release1994(macOS)[1]
1996(Windows)[2]
GenreTemplate:Pluralize from textTurn-based wargame/simulation
ModeTemplate:Pluralize from textSingle player, Multiplayer, PBEM
Arcade systemTemplate:If first display both
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TacOps is a turn-based wargame originally released in 1994. The game, developed by Major I.L. Holdridge, USMC (ret), details modern, hypothetical combat between U.S. troops versus the OPFOR who are armed with various equipment from across the globe. Later additions added units for the Canadian, Australian and New Zealand armies, and the US Marines.

The game is noted for its encyclopedic array of modern arms and units, and the detailing of the combat.[by whom?]

Gameplay

File:TacOpsInGame.png
screenshot from the game

Instead of typical hex or square based movement, the forces move around without a grid. Players take turns giving orders and then watching the battles unfold on the map. Also, players cannot directly control where their troops fire, but rather control parameters such as fire zones, and range of engagement. The game is considered very realistic, and includes a database with information and photos for all of the units in the game.

Game play is divided into two phases. In the order phase time does not pass in the game and orders can be entered. During a combat phase these orders are executed and the player can only watch the results as 60 seconds of game time passes.

Order phase

During the order phase of a turn, when a player clicks on a unit its Order Box comes up. The player can order where the unit moves and, among other options, where it faces, whether it is exposed, and fire sector orders (with varying priorities).

Combat phase

After a player is satisfied with the orders they have given, they may move on to the combat phase. A combat phase represents 60 seconds, and is typically divided into four 15-second segments in which units fire and move.

Reception

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Games Domain said "TacOps is a solid implementation of a modern tactical wargame".[4]

References

  1. ^ Page Module:Citation/CS1/styles.css has no content."The TacOps Information Page". Arsenal Publishing. Archived from the original on October 29, 1996. Retrieved December 15, 2023.
  2. ^ Page Module:Citation/CS1/styles.css has no content.Dunkin, Alan (January 26, 1998). "War Games Update". GameSpot. Archived from the original on March 7, 2000. Retrieved December 15, 2023.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Staff (July 1997). "The Computer Game Entertainment Awards 1996". Computer Game Entertainment (1): 54–58.
  4. ^ Page Module:Citation/CS1/styles.css has no content.Pettersson, Thomas. "TacOps". Games Domain. Archived from the original on November 30, 1996. Retrieved September 29, 2025.

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