Telarium

From Wikipedia, the free encyclopedia

Template:Short description Template:DMCA

Page Module:Message box/ambox.css has no content.

Page Module:Infobox/styles.css has no content.Page Template:Infobox company/styles.css has no content.

Telarium
FormerlyTrillium
ISINScript error: No such module "WikidataIB".
IndustryScript error: No such module "WikidataIB".
PredecessorScript error: No such module "WikidataIB".
IncorporatedScript error: No such module "WikidataIB".
FoundedScript error: No such module "WikidataIB".
FounderScript error: No such module "WikidataIB".
DefunctScript error: No such module "WikidataIB".
SuccessorScript error: No such module "WikidataIB".
Headquarters,
USA
ProductsAdventure games
RevenueScript error: No such module "WikidataIB".
Script error: No such module "WikidataIB".
Script error: No such module "WikidataIB".
Total assetsScript error: No such module "WikidataIB".
Number of employees
Script error: No such module "WikidataIB".
ParentSpinnaker Software
WebsiteScript error: No such module "WikidataIB".

Script error: No such module "Check for conflicting parameters".Script error: No such module "Check for deprecated parameters".

Telarium Corporation (formerly Trillium) was a brand owned by Spinnaker Software. The brand was launched in 1984 and Spinnaker was sold in 1994.[1] The headquarters were located in Cambridge, Massachusetts, USA. The President of Telarium was C. David Seuss,[2] the founder and CEO of Spinnaker Software.

History

C. David Seuss founded Trillium Corporation as a subsidiary of Spinnaker Software, which he had also founded and of which he was the CEO. Within the first year of its founding, Trillium's name was changed to Telarium due to legal issues presented by a book publisher. Telarium primarily released adventure games, with the exception of Shadowkeep, a role-playing game. The games were based on books, and the development of each game led to cooperation between the software developers and the authors. The first author who was consulted was the science fiction novelist Michael Crichton. Crichton collaborated on the development of Telarium's game Amazon, which was loosely based on his book Congo.[3][4]

Adventure games

Telarium published eight adventure games. The games belonged to the genre of interactive fiction with graphics. One game (Shadowkeep) was also a role-playing video game. They were based on works of literature in the literary genres of science fiction, fantasy, crime fiction and legal drama. Often they were developed in cooperation with established writers.[5] The game development was a part of Spinnakers marketing strategy in the adventure game market in the 1980s: Adventure games by Telarium were targeted at grown-up players, while those by Windham Classics–another Spinnaker subsidiary–were targeted at children.[6] The development was managed by Seth Godin.[7]

Two more adventure games were announced, but not published (Starman Jones, based on a science fiction novel by Robert A. Heinlein, and The Great Adventure, based on a science fiction novel by Philip Jose Farmer).[9]

Reception

The Telarium adventures received critical acclaim. They were praised for the prime quality text, the detailed graphics and the interactive opportunities.[10] The cooperation with famous writers like Ray Bradbury, Arthur C. Clarke and Michael Crichton was accentuated as a special feature of Telarium.[11]

Notes

Page Template:Reflist/styles.css has no content.

  1. ^ Page Module:Citation/CS1/styles.css has no content."History for SoftKey International, Inc".
  2. ^ C. David Seuss: Welcome to Telarium, Fall 1984 (Telarium-Newsletter) at The Interactive Fiction Collector´s Guide – Telarium by Manuel Schulz Script error: No such module "webarchive"..
  3. ^ Page Module:Citation/CS1/styles.css has no content.Maher, Jimmy. "Michael Crichton". The Digital Antiquarian. Retrieved May 22, 2014.
  4. ^ Page Module:Citation/CS1/styles.css has no content."Telarium Corp". Moby Games. Retrieved May 22, 2014.
  5. ^ Selby Bateman: Is A Picture Worth A Thousand Words?, Compute!, Issue 53, October 1984, p. 32.
  6. ^ Marguerite Zientara: Inside Spinnaker Software, InfoWorld volume 6, issue 33, August 1984, Script error: No such module "CS1 identifiers"., p.43-48
  7. ^ Shay Addams: if yr cmptr cn rd ths..., Computer Entertainment, August 1985, p. 24-27, 76–77; Selby Bateman: Is a Picture worth a thousand words?, Compute!, Issue 53, October 1984, Script error: No such module "CS1 identifiers"., p. 32
  8. ^ Telarium at Adventureland by Hans Persson and Stefan Meier
  9. ^ Telarium at Adventureland by Hans Persson and Stefan Meier
  10. ^ e.g. Gil Merciez: Fahrenheit 451, Antic Amiga Magazine, Vol. 5 Nr.1, 05/1985, p.81; David Cuciz: Gamespy Interviews – Alan Dean Foster. The Writing Game, August 2000 Script error: No such module "webarchive".
  11. ^ William V. Costanzo: The electronic Text: Learning to write, read and reason with computers. Educational Technology Publications 1989, Chapter A brief History of Interactive Fiction, p.67f.
  • Telarium at MobyGames
  • Trillium, Telarium at Museum of Computer Adventure Game History by Howard Feldman
  • Telarium Script error: No such module "webarchive". at The Interactive Fiction Collector's Guide by Manuel Schulz
  • Telarium at Adventureland by Hans Persson and Stefan Meier

Template:Telarium