TerraFire

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TerraFire
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DeveloperTemplate:Pluralize from textORT Software
PublisherTemplate:Pluralize from textORT Software
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textOwen Thomas
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ArtistTemplate:Pluralize from textTemplate:If first display both
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PlatformTemplate:Pluralize from textMS-DOS, Windows
ReleaseMS-DOS
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GenreTemplate:Pluralize from textMultidirectional shooter
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
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TerraFire is a multidirectional shooter for MS-DOS. It was originally released on October 1, 1997[1] as shareware with a demo limiting the player to only the first eight levels. In 2005, TerraFire was re-released as freeware.

The game is best called a shoot 'em up, but unlike most games of this genre, the player is free to move in any direction, with physics similar to the 1979 arcade game Asteroids. Bullet patterns from enemies and obstacles are also far more sparse and predictable, and there are no bosses. The full version of the game has a total of 27 levels, where every fourth level is a bonus level which is a clone of the aforementioned Asteroids. The normal levels, which scroll both horizontally and vertically and wrap horizontally, have gravity and are completed by finding a nuke and dragging it out of the top of the level.

TerraFire uses pre-rendered 3D graphics and animation.

Reception

Mikrobitti named TerraFire game of the month in their June/July 1998 issue. They called the game a Thrust clone and said the gameplay is splendid despite the game's simple appearance.[2] ZDNet gave the game a score of five out of five and wrote: "TerraFire is a graphically pleasing, challenging arcade game in the Super R Type vein [...]".[3] Computer Gaming World gave TerraFire the award for the best action/adventure game at ZDNet's 7th Annual Shareware Awards. They called it "a graphically pleasing, challenging arcade game".[4] In a retrospective review, Rock Paper Shotgun called the game a "Gravitar homage with lovely parallax backgrounds and handsome faux-3D sprites".[5]

References

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  1. ^ IGN page
  2. ^ Page Module:Citation/CS1/styles.css has no content.Kauppinen, Jukka O. [in suomi] (June 1998). "MBnet - Kuukauden peli - Terrafire v1.0". Mikrobitti (in Finnish). No. 6-7/98. Helsinki Media Erikoislehdet. p. 100. ISSN 0781-2078.{{cite magazine}}: CS1 maint: unrecognized language (link)
  3. ^ Page Module:Citation/CS1/styles.css has no content."TerraFire v2.01d". ZDNet. 20 April 2000. Archived from the original on 29 August 2000. Retrieved 28 March 2026.
  4. ^ Page Module:Citation/CS1/styles.css has no content."Shareware Awards - Computer Gaming World - Action/Adventure Games". ZDNet. Archived from the original on 16 August 2000. Retrieved 28 March 2026.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Stone, Tim (8 September 2017). "TerraFire is still terrific". Rock Paper Shotgun. Gamer Network. Archived from the original on 17 April 2021. Retrieved 28 March 2026.

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