Tetris DX

From Wikipedia, the free encyclopedia

Template:Short description

Template:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.

Tetris DX
Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found.
DeveloperTemplate:Pluralize from textNintendo R&D1
PublisherTemplate:Pluralize from textNintendo
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textGame Boy Color
ReleaseScript error: No such module "Video game release".
GenreTemplate:Pluralize from textPuzzle
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

Script error: No such module "Check for conflicting parameters".

Tetris DX is a 1998 video game developed and published by Nintendo for the Game Boy Color. It is a version of the game Tetris and unlike the 1989 port of the game, it introduces color, new gameplay modes, save games, and multiplayer using the Game Link Cable. DX was released as a launch title for the Game Boy Color in October 1998. Upon release, the game received a positive reception, with praise directed towards its gameplay additions. Following release, critics praised the game as one of the best titles for the Game Boy Color.

Gameplay

File:Tetris DX Screenshot.png
Screenshot of the 'Marathon' game mode, showing the color sprites.

As in Tetris, DX is a puzzle video game in which players must fit a vertically descending series of blocks to form complete rows, making the blocks disappear; with the game ending if the blocks fill the screen beyond the top row of the play space.[1] DX introduces additional gameplay modes. The core gameplay mode, 'Marathon Mode', is the closest to the original game,[2] with blocks falling at a faster speed for every line cleared by the player.[3] Additional gameplay modes include 'Ultra Mode', requiring players to clear as many lines within a two-minute time limit, and '40 Lines', where players can set the starting level and height, and must clear 40 lines as quickly as possible.[3][2] The game also supports competitive play in 'Vs Mode', where players can play against computer opponents on easy, normal or hard difficulty, or another player with a copy of the game by using the Game Link Cable.[3][2] DX also allows up to four players to save their game data, including names and high scores.[2] Each saved user is given a Power Rating, representing their performance across the game modes.[2]

Development

Tetris Company managing director Henk Rogers stated that Nintendo proposed Tetris DX to the company for the Game Boy Color, with the intent of keeping the design of the original game.[4] DX was a launch title published alongside release of the Game Boy Color.[5] In December 2024, Tetris DX was added to the Nintendo Classics service alongside the NES version of the original game.[6]

Reception

Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found.

Critics expressed that DX was an improvement over Tetris and its 1989 Game Boy version.[1][2][7][8] However, many reviewers also felt the game was largely the same, and that owners of the original title may not need to purchase the revised version.[3][9][1][2][7] Total Game Boy praised the addition of color for making it easier to distinguish blocks, and the convenience of the save system, stating it was "wise" for Nintendo to make minimal changes to the core gameplay as there was little to improve.[10] Cameron Davis ofGameSpot praised the game's addictiveness, and opined the addition of Game Link Cable functionality made it potentially one of the "best multiplayer [games] ever made".[11] Describing the game as "more fun than the original", Ty Kris considered the "new play modes and colorization" warranted a purchase for fans of the game.[1] Some critics observed minor differences in Tetris DX compared to the original game. Electronic Gaming Monthly felt DX was easier than its predecessor as the distribution of blocks was "less erratic".[2] Some critics lamented the omission of the background music of the original game.[10][1]

Retrospective reception

Several critics have retrospectively listed Tetris DX as one of the best titles released for the Game Boy Color platform.[12][13][14][15][16][17] Digital Trends stated that the game's "vibrant color scheme made clearing lines and performing complex maneuvers more engaging" compared to the Game Boy version.[14] Sam Stone of The Escapist felt the "features and technical presentation" of Tetris DX made it a strong remake by "revamping the classic with a dazzling display and additional game modes".[17] Several other critics listed the game as one of the best for the handheld due to the number of improvements to the original title.[16][13][12]

References

Page Template:Reflist/styles.css has no content.

  1. ^ a b c d e Cite error: The named reference ND was invoked but never defined (see the help page).
  2. ^ a b c d e f g h Page Module:Citation/CS1/styles.css has no content."Tetris DX". Electronic Gaming Monthly. No. 114. January 1999.
  3. ^ a b c d Cite error: The named reference PGB was invoked but never defined (see the help page).
  4. ^ Page Module:Citation/CS1/styles.css has no content.Crookes, David (August 2018). "The History of Tetris". Retro Gamer. p. 27.
  5. ^ Page Module:Citation/CS1/styles.css has no content."Game Boy Color Release Lineup Finalized". Game Informer. No. 68. December 1998. p. 36.
  6. ^ Page Module:Citation/CS1/styles.css has no content.Theriault, Donald (11 December 2024). "Tetris DX Joins NES Tetris In Base NSO Update". Nintendo World Report. Retrieved 23 December 2025.
  7. ^ a b Cite error: The named reference EGM2 was invoked but never defined (see the help page).
  8. ^ Cite error: The named reference GI was invoked but never defined (see the help page).
  9. ^ Page Module:Citation/CS1/styles.css has no content."Tetris DX". Total Game Boy. No. 6. 1999.
  10. ^ a b Cite error: The named reference TGB was invoked but never defined (see the help page).
  11. ^ Cite error: The named reference GS was invoked but never defined (see the help page).
  12. ^ a b Page Module:Citation/CS1/styles.css has no content.Roberts, Oliver. "Best Game Boy Color Nintendo First-Party Games, Ranked". Game Rant. Retrieved 23 December 2025.
  13. ^ a b Page Module:Citation/CS1/styles.css has no content.Newsum, Jovan (18 October 2023). "The Best Game Boy Color Games Ever, Ranked". TheGamer. Retrieved 23 December 2025.
  14. ^ a b Page Module:Citation/CS1/styles.css has no content.Gurwin, Gabe; Lennox, Jesse (8 August 2024). "The best Game Boy Color games of all time". Digital Trends. Retrieved 23 December 2025.
  15. ^ Page Module:Citation/CS1/styles.css has no content.Lane, Gavin; Nintendo Life Staff (26 November 2025). "50 Best Game Boy Color (GBC) Games Of All Time". Nintendo Life. Retrieved 23 December 2025.
  16. ^ a b Page Module:Citation/CS1/styles.css has no content.Bonthuys, Darryn; White, Scott (31 October 2025). "13 Best Game Boy Color Games". GameSpot. Retrieved 23 December 2025.
  17. ^ a b Page Module:Citation/CS1/styles.css has no content.Stone, Sam (27 September 2024). "13 Best Game Boy Color Games Of All Time". The Escapist. Retrieved 23 December 2025.

Lua error in package.lua at line 80: module 'Module:Navbox/configuration' not found.