The Matrix: Path of Neo

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The Matrix: Path of Neo
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North American PlayStation 2 cover art
DeveloperTemplate:Pluralize from textShiny Entertainment
PublisherTemplate:Pluralize from textAtari
DirectorTemplate:Pluralize from textPage Template:Plainlist/styles.css has no content.
ProducerTemplate:Pluralize from textTodd Morgan
DesignerTemplate:Pluralize from textShawn Berryhill
ProgrammerTemplate:Pluralize from textSøren Hannibal
ArtistTemplate:Pluralize from textChandana "Eka" Ekanayake
WriterTemplate:Pluralize from textThe Wachowskis
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SeriesThe Matrix
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ReleasePlayStation 2, XboxScript error: No such module "Video game release".Microsoft WindowsScript error: No such module "Video game release".
GenreTemplate:Pluralize from textAction-adventure
ModeTemplate:Pluralize from textSingle-player
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The Matrix: Path of Neo is a 2005 action-adventure video game developed by Shiny Entertainment and published by Atari. The game was written and co-directed by the Wachowskis, who wrote and directed the first three The Matrix films and the 2003 video game Enter the Matrix, also developed by Shiny Entertainment. Players control the character Neo, participating in scenes from the films.

The game received mixed reviews from critics.

Overview

The Matrix: Path of Neo allows the player to participate in many of the major action scenes in the films. Most of these sequences, picked by the movie directors themselves, are taken from the first film in the series.[1][2]

At the start of the game, the player is hacker Thomas Anderson, and does not possess any of the powers that the character will later discover as Neo. He has to find his way through by stealth and basic brawl. As the game continues, players learn new skills and techniques, equipping Neo for the final showdown with Agent Smith. These additional skills may be levels and in the main game. Many of these skills are used by Neo in the trilogy, including the bullet dodge, bullet stop, and flight. A number of weapons are available in the game, consisting of both melee weapons (including various types of swords, staves, and escrimas) and firearms (assault rifle, sub-machine gun, pistol etc.).

The game also allows the player to meet many of the characters in the films, including Trinity, Morpheus and the Merovingian, among others.

The game uses film excerpts as cut scenes throughout the game at certain milestones. This footage includes clips from the original The Matrix theatrical films, and from other sources, including the short film series, The Animatrix and Enter the Matrix.

The PC & Xbox versions also lack certain visual effects compared to the PS2 version such as the image warping.

Reception

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The Matrix: Path of Neo received "mixed or average reviews" on all platforms according to video game review aggregator Metacritic.[3]Template:R/superscript[4]Template:R/superscript[5]Template:R/superscript In Japan, Famitsu gave the PlayStation 2 version a score of one seven, two sixes, and one seven, for a total of 26 out of 40.[6]

CiN Weekly gave it a score of 81 out of 100 and called it "An interesting re-imagining of the Matrix story in the form of an action game with OK controls and annoying camera."[7] The New York Times gave it a positive review and stated: "After spawning two mediocre sequels, a collection of dull cartoon shorts and a couple of forgettable video games, there is some life left in the Matrix franchise after all, as this game proves."[8] USA Today, however, gave it six stars out of ten and stated that the game "underwhelms, failing to convey the spark and visual appeal of the films."[9]

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."The Matrix: Path of Neo". IGN. Archived from the original on April 23, 2006. Retrieved 2007-04-14.
  2. ^ Page Module:Citation/CS1/styles.css has no content.Perry, David (2005-05-09). "The Matrix: Path of Neo". David Perry (game developer). Retrieved 2007-04-14.
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  7. ^ Cite error: The named reference CiN was invoked but never defined (see the help page).
  8. ^ Page Module:Citation/CS1/styles.css has no content.Herold, Charles (2005-12-10). "Chasing a Girl on Kong's Island, and Other Pursuits". The New York Times. Retrieved 2014-02-10.
  9. ^ Cite error: The named reference USAToday was invoked but never defined (see the help page).

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