Thunder Blade

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Thunder Blade
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Japanese arcade flyer
DeveloperTemplate:Pluralize from textSega R&D1
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DirectorTemplate:Pluralize from textTemplate:If first display both
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ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textKoichi Namiki
SeriesTemplate:If first display both
PlatformTemplate:Pluralize from text
Release
Page Template:Nobold/styles.css has no content.December 18, 1987
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GenreTemplate:Pluralize from textRail shooter,[1] scrolling shooter[2]
ModeTemplate:Pluralize from textSingle-player
Arcade systemSega X Board
Template:Edit on Wikidata

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Script error: No such module "Nihongo". is a 1987 rail shooter video game developed and published by Sega for arcades.[3][4] Players control a helicopter to destroy enemy vehicles. The game was released as a stand-up arcade cabinet with force feedback, as the joystick vibrates. A helicopter-shaped sit-down model was released, replacing the force feedback with a cockpit seat that moves in tandem with the joystick.[5] It is a motion simulator cabinet, like the previous Sega Super Scaler games Space Harrier (1985) and After Burner (1987).[3] The game's plot and setting were inspired by the 1983 film Blue Thunder.

Versions were released for the Master System, Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, PC Engine, X68000, and ZX Spectrum. The Nintendo 3DS remake was released as a 3D Classic in Japan on August 20, 2014,[6] in North America and Europe on May 14, 2015,[7] and in Australia on July 2 of the same year.[8] The sequel, Super Thunder Blade, was released exclusively for the Sega Genesis.

Gameplay

File:ARC Thunder Blade.png
Arcade version

The player controls a helicopter gunship using its chain gun and missiles to destroy enemy tanks, helicopters, and other vehicles and structures, to save their home country. Each level is in either a top-down or third-person perspective view.

The player is given 2 "lives" as continues, used if they are killed in a level. Clearing a level allows the player to return, bypassing the levels before it.

The 3D classic release allows joystick emulation and gyroscopic controls.

Development

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The plot and setting were inspired by the 1983 film Blue Thunder,[9] from which a digitized frame became the title screen.[10]

Reception

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In Japan, Game Machine listed Thunder Blade as the fourth most successful upright arcade unit of January 1988.[11] It went on to become Japan's ninth highest-grossing dedicated arcade game of 1988.[12]

The arcade game was well received by critics. Clare Edgeley of Computer and Video Games called it "a helicopter simulation with several innovative features". She said it was "a brilliant game" with "superb" graphics and gameplay.[4] Your Sinclair stated that "Thunder Blade is probably the game which took most of your money in the arcades this summer, probably one of the most eagerly awaited coin-op conversions".[13]

At the 1988–1989 Golden Joystick Awards, the Master System version won the award for Console Game of the Year.[14] The ZX Spectrum version also received a Crash Smash award from Crash magazine.

Notes

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References

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  1. ^ Page Module:Citation/CS1/styles.css has no content.Kalata, Kurt (28 July 2017). "Thunder Blade". Hardcore Gaming 101. Archived from the original on 18 October 2017. Retrieved 18 February 2023. Tag: Shoot-Em-Up: Rail
  2. ^ Page Module:Citation/CS1/styles.css has no content.Town, Jonathan (18 May 2015). "3D Thunder Blade Review (3DS eShop)". Nintendo Life. Hookshot Media. Retrieved 18 February 2023.
  3. ^ a b Page Module:Citation/CS1/styles.css has no content."Sega's Wonderful Simulation Games Over The Years". Arcade Heroes. June 6, 2013. Retrieved April 22, 2021.
  4. ^ a b Page Module:Citation/CS1/styles.css has no content."Arcade Action". Computer and Video Games. No. 77 (March 1988). February 1988. pp. 90–3.
  5. ^ Thunder Blade at the Killer List of VideogamesTemplate:Edit at Wikidata
  6. ^ Page Module:Citation/CS1/styles.css has no content.Brian (August 7, 2014). "3D Thunder Blade hitting the Japanese 3DS eShop on August 20". Nintendo Everything. Retrieved July 4, 2015.
  7. ^ Page Module:Citation/CS1/styles.css has no content.Julian (May 12, 2015). "SEGA 3D Classics – 3D Thunder Blade – Part 1". SEGA Blog. SEGA. Retrieved July 4, 2015.
  8. ^ Page Module:Citation/CS1/styles.css has no content.Doolan, Liam (July 3, 2015). "3D Out Run, Thunder Blade And Fantasy Zone I & II Now Available On The eShop In Australia". Nintendo Life. Retrieved July 4, 2015.
  9. ^ Cite error: The named reference TGM15 was invoked but never defined (see the help page).
  10. ^ Page Module:Citation/CS1/styles.css has no content.Kalata, Kurt (July 28, 2017). "Thunder Blade". Hardcore Gaming 101. Retrieved May 4, 2021.
  11. ^ Page Module:Citation/CS1/styles.css has no content."Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in 日本語). No. 324. Amusement Press, Inc. January 15, 1988. p. 21.
  12. ^ Page Module:Citation/CS1/styles.css has no content."Game Machine's Best Hit Games 25: '88 / "Game of the Year '88" By Game Machine" (PDF). Game Machine (in 日本語). No. 348. Amusement Press, Inc. 15 January 1989. pp. 10–1, 26.
  13. ^ Cite error: The named reference TB YS was invoked but never defined (see the help page).
  14. ^ Page Module:Citation/CS1/styles.css has no content."Golden Joystick Awards 1989". Computer and Video Games. No. 92. Future Publishing. June 1989. pp. 62–63.

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