Tinhead

From Wikipedia, the free encyclopedia

Template:Short description

Template:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.

Tinhead
Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found.
Original North American Sega Genesis cover art
DeveloperTemplate:Pluralize from textMicroProse UK
PublisherTemplate:Pluralize from textGenesis
Original releaseScript error: No such module "Video game release". RelaunchScript error: No such module "Video game release". Piko Interactive
(Super NES)
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textStuart Whyte
DesignerTemplate:Pluralize from textRichard Lemarchand
ProgrammerTemplate:Pluralize from textChris Newcombe
Jim Gardner
Nick Thompson
ArtistTemplate:Pluralize from textAllan Holloway
John Reitze
Mark Wilson
WriterTemplate:Pluralize from textRobert Giedt
ComposerTemplate:Pluralize from textPaul Tonge
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textSega Genesis, Super Nintendo Entertainment System
ReleaseGenesis
Original releaseScript error: No such module "Video game release". Re-releaseScript error: No such module "Video game release". Super NESScript error: No such module "Video game release".
GenreTemplate:Pluralize from textPlatform
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

Script error: No such module "Check for conflicting parameters".Script error: No such module "about".

Tinhead is a platform video game developed by Microprose U.K. and published by Ballistic and Spectrum HoloByte for the Sega Genesis.

It was designed by Richard Lemarchand, with graphics and animation by Trevor Slater, John Reitze, Mark Wilson, Paul Ayliffe, Theo Pantazi, Allan Holloway and Seth Walker, programming by Jim Gardner, Nick Thompson, Paul Dunning and Chris Newcombe, and production by Stuart Whyte.[1]

Plot

File:MD Tinhead.png
Gameplay screenshot.

An evil intergalactic goblin named Grim Squidge steals all the stars from the sky with a vacuum cleaner-nosed spaceship, seals them in glass spheres and scatters them far and wide across distant planets, threatening the very infrastructure of spacetime.

On a space station far out in the distant reaches of galactic space, Tinhead, the metallic Guardian of the Edge of the Universe, picks up a distress signal from an unknown friend of the stars. Arming his head-mounted ball bearing gun, he rushes to the stars' rescue.

Release

Ports for both the Amiga and Super Nintendo Entertainment System were in development and scheduled for 1994 but were cancelled.[2] Former MicroProse UK employee Steve Goss stated in a 2001 forum post at AtariAge that a conversion of the game was also in development and completed for the Atari Jaguar but was never released due to low sales of the system.[3][4][5]

Reception

Electronic Gaming Monthly gave the game a score of 6.4 out of 10, commenting that the game is on the hard side but gets by due to useful power-ups and "dynamic" bosses. They cited the graphics as the highlight of the game.[6]

References

Page Template:Reflist/styles.css has no content.

  1. ^ Page Module:Citation/CS1/styles.css has no content."TinHead (1993) Genesis credits". MobyGames. 2006-01-22. Archived from the original on 2014-08-10. Retrieved 2013-02-12.
  2. ^ Page Module:Citation/CS1/styles.css has no content.G., Evan (2009-11-18). "Tinhead". Snes Central. Archived from the original on 2012-05-24. Retrieved 2013-02-12.
  3. ^ Page Module:Citation/CS1/styles.css has no content.J., Steve (1993). "Gossip - Lies, Rumours and Just Plain Half Truths". Atari Entertainment. No. 1. The Hide-Out. p. 12.
  4. ^ Page Module:Citation/CS1/styles.css has no content.Goss, Steve (October 27, 2001). "how hard is it to make jag games???". AtariAge. Archived from the original on 3 April 2018. Retrieved 2018-09-22.
  5. ^ Page Module:Citation/CS1/styles.css has no content.mmbe (October 13, 2008). "Whatever happened to Gunship 2000?". AtariAge. Archived from the original on 22 September 2018. Retrieved 2018-09-22.
  6. ^ Page Module:Citation/CS1/styles.css has no content."Review Crew: Tinhead". Electronic Gaming Monthly. No. 60. EGM Media, LLC. July 1994. p. 38.

Lua error in mw.title.lua at line 404: bad argument #2 to 'title.new' (unrecognized namespace name 'Portal').