Top Shop

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North American cover art.
DeveloperTemplate:Pluralize from textKID
PublisherTemplate:Pluralize from textPlayStation
KIDJP (1998)
SuccessJP (1999)
AgetecNA
Sega Saturn
KIDJP
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textTemplate:If first display both
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ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesA1 GamesNA
SuperLite 1500JP
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textPlayStation, Sega Saturn
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  • PlayStation
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  • SuperLite 1500
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  • Sega Saturn
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GenreTemplate:Pluralize from textBoard game
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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Board Game Top Shop,[1] known in Japan as Script error: No such module "Nihongo".,[2] is a video board game developed by KID for the PlayStation and Sega Saturn. Although both releases were published in Japan, only the PlayStation version was issued in North America where it was given an "E" rating by the ESRB.[1]

Gameplay

The gameplay of Top Shop mimics that of Monopoly,[3] but expands on the property management aspect of that game. As in Monopoly, players move across a game board in accordance to the number they roll on a die, purchase unowned properties when they land on such and earn money when they reach the bank. Rolling an "E" triggers a random event,[3] while landing on an elevator space can affect the direction in which the player moves.

Top Shop deviates from Monopoly when players land on spaces owned by other players. Instead of paying rent, the landing-player must buy an item from the owner-player's store. Items cost varying levels of money, and when one buys them they disappear from the store and must be restocked by the owner. In addition, when an item is bought the buyer may receive "cash back"[3] and/or a random number of points which can be used at the bank to buy various special events, such as "Random Money Exchange" or "Win the Game". When neighboring spaces are purchased by the same player, a larger shop with greater stock capacity and more available expensive items is built.[3] Stores themselves can only be bought from other players when they are sold out of all their goods and can only be restocked by their owners when they land on the store, unless a special event allows otherwise.

In addition to multitap support, Top Shop features eight maps, eleven characters, and forty-four shops.[3] It can be played in either story or free play mode.

Reception

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The PlayStation version received favorable reviews. In Japan, however, Weekly Famitsu gave it 25 out of 40, citing the game's simplicity as both a benefit and detractor.[4]

References

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  1. ^ a b Page Module:Citation/CS1/styles.css has no content."Board Game Top Shop". Entertainment Software Rating Board. Archived from the original on December 16, 2013. Retrieved February 16, 2025.
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  3. ^ a b c d e Cite error: The named reference success was invoked but never defined (see the help page).
  4. ^ Page Module:Citation/CS1/styles.css has no content."テナントウォーズ [PS]". Famitsu (in 日本語). Enterbrain. Archived from the original on March 4, 2016. Retrieved April 25, 2013.