Toy Pop
Template:Short descriptionTemplate:DMCA
Template:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.
Script error: No such module "Check for conflicting parameters".
Script error: No such module "Nihongo". is a 1986 multidirectional shooter video game developed and published by Namco for arcades. It was only released in Japan in April 1986.[1] The game was later re-released as part of Namco Museum Vol. 1 for the original PlayStation in 1995.
Gameplay
Toy Pop is a top-down multi-directional shooter that can be played both single-player or with two players simultaneously. The first player plays as a wooden puppet named Pino, who resembles Pinocchio, and the second player plays as a doll named Acha, who resembles Little Red Riding Hood.[2] The players venture through 44 floors (the game uses the toy-themed term "Box" as opposed to "Floor", to fit with the game's setting) collecting four gold hearts contained in jars on each floor in order to advance. Along the way, the players must open gift-wrapped containers concealing either weapons or score-increasing bonus items; these various weapons are used to defeat several different varieties of enemies (Heitai, Cars, Tanks, Domdoms, Trumps, Osaru, Robots and occasionally the evil wizard Mahou), with many typically vulnerable to only one type of weapon. On the 44th floor, the players battle the evil witch Majyo, who can only be defeated by finding all eight gold hearts scattered around the room.
Development
Toy Pop was developed by Namco and produced by Takefumi Hyodoh.[3] He had previously directed Battle City (1985), a well-received sequel to Tank Battalion (1980).[4] This led him being transferred to a higher-ranking development department within the company and assigned to produce a new arcade game.[3] Hyodoh, who hadn't taken the position of a planner before, struggled to adapt and worked slower than usual.[3] Nonetheless, he created a prototype named Space Alamo where players fought enemy aliens in an open-world, science fiction-inspired setting, similar to Namco's previous game Warp & Warp (1981).[4] Hyodoh's colleague, Yoshiro Kishimoto, suggested making it a fantasy game with characters and visuals that appealed to young girls.[4] He took his suggestion and turned the game into one based around fairy tales and Christmas, making its characters toys and renaming it Toy Pop.[4] The characters and artwork were created by Hiroshi Fuji, the artist and character designer for Valkyrie no Bōken, while the in-game sprites were drawn by Hiroshi "Mr. Dotman" Ono.[4] Its ragtime-inspired soundtrack was composed by Junko Ozawa.[5]
Toy Pop was released to arcades in Japan in April 1986, using the same hardware as Libble Rabble (1983).[6] A conversion for the Sharp X1 was produced by Dempa Shinbunsha in 1989.[7] Toy Pop did not garner much attention until 1995, when it was ported to the PlayStation through the compilation Namco Museum Vol. 1, alongside six other Namco arcade games from the early 1980s.[8][9] The PlayStation version uses the original source code running through a JAMMA emulator, making it a near-perfect conversion.[10] Toy Pop is also included in Namco History Vol. 1 (1997), a similar compilation released for Windows in Japan.[11] In 2009, the game was released for the Wii's Virtual Console in Japan.[12] Hamster Corporation released the game as part of their Arcade Archives series for the Nintendo Switch and PlayStation 4 in October 2022.[13]
Reception
Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found. In Japan, Game Machine listed Toy Pop as being the country's twentieth most popular arcade game of May 1986.[14]
Legacy
A theme based on Toy Pop is featured in Pac-Man 99, as special DLC.
Notes
Page Template:Reflist/styles.css has no content.
References
Page Template:Reflist/styles.css has no content.
- ^ Page Module:Citation/CS1/styles.css has no content.Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in 日本語). Japan: Amusement News Agency. p. 52. ISBN 978-4990251215.
- ^ Cite error: The named reference
Allgamewas invoked but never defined (see the help page). - ^ a b c Page Module:Citation/CS1/styles.css has no content.Szczepaniak, John (August 11, 2014). The Untold History of Japanese Game Developers (First ed.). SMG Szczepaniak. p. 363. ISBN 978-0992926007.
- ^ a b c d e Page Module:Citation/CS1/styles.css has no content.Zeku (August 10, 2019). Mr.ドットマン -小野浩 全仕事- 後編 [Mr. Dotman ― Hiroshi Ono All Work ― Part 2] (in 日本語). Junlin Club. ASIN B07VJWW44P.
- ^ Page Module:Citation/CS1/styles.css has no content.Inamoto, Tetsuya (June 7, 2019). "東京ゲームタクト2019「レジェンドコンポーザーズ・トークショウ2019」レポート。ゲーム音楽界のレジェンド4名が秘蔵のトークを展開". 4Gamer.net (in 日本語). Aetas. Archived from the original on February 25, 2021. Retrieved March 21, 2021.
- ^ Page Module:Citation/CS1/styles.css has no content.Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005) (First ed.). Japan: Amusement News Agency. p. 53. ISBN 978-4990251215. Retrieved August 16, 2019.
- ^ Cite error: The named reference
Technopoliswas invoked but never defined (see the help page). - ^ Page Module:Citation/CS1/styles.css has no content.IGN Staff (November 25, 1996). "Namco Museum Vol. 1". IGN. Archived from the original on April 29, 2019. Retrieved July 31, 2019.
- ^ Page Module:Citation/CS1/styles.css has no content.Glide, Tommy (September 1996). "Namco's Museum Volume 1". No. 86. GamePro. p. 64. Retrieved July 31, 2019.
- ^ Page Module:Citation/CS1/styles.css has no content."Finals ― Namco Museum Vol. 1". Next Generation. No. 21. Imagine Media. September 1996. p. 148. Retrieved July 30, 2019.
- ^ Page Module:Citation/CS1/styles.css has no content.Kayama (May 30, 1997). "Weekend Watch【'97/5/30版】". PC Watch (in 日本語). Impress Group. Archived from the original on February 8, 2021. Retrieved March 21, 2021.
- ^ Page Module:Citation/CS1/styles.css has no content."バンダイナムコゲームス、バーチャルコンソールアーケード向けに20タイトル追加配信決定!". Inside Games (in 日本語). IID. August 20, 2009. Archived from the original on May 4, 2019. Retrieved March 21, 2021.
- ^ Page Module:Citation/CS1/styles.css has no content.Hagues, Alana (October 20, 2022). "Nintendo Download: 20th October (North America)". Nintendo Life. Retrieved March 30, 2026.
- ^ Page Module:Citation/CS1/styles.css has no content."Game Machine's Best Hit Games 25". Game Machine (in 日本語). No. 285. Amusement Press. June 1, 1986. p. 21.