TrickStyle

From Wikipedia, the free encyclopedia

Template:Short description

Template:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.

TrickStyle
Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found.
DeveloperTemplate:Pluralize from textCriterion Games
PublisherTemplate:Pluralize from textAcclaim Entertainment
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textDreamcast, Microsoft Windows
ReleaseDreamcastScript error: No such module "Video game release".WindowsScript error: No such module "Video game release".
GenreTemplate:Pluralize from textRacing
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

Script error: No such module "Check for conflicting parameters".

TrickStyle (stylized as trICkStyLE) is a futuristic racing video game developed by Criterion Games and published by Acclaim Entertainment for the Dreamcast and Microsoft Windows. Set in the future, the player takes part in stunt-filled hoverboard races through London, Tokyo, and Manhattan, or inside a massive arena called the Velodrome. AirBlade by Criterion and Namco is a spiritual successor. The game received mixed reviews from critics, who praised its graphics and physics, but criticized its gameplay, animations and sound.

Gameplay

The game initially allows the player to choose a racer and places them in the Velodrome. From there, they can enter different rooms to decide their next challenge. The player can either challenge the Velodrome trainer to unlock new tricks, or race to unlock new areas and hoverboards.[1] For the challenges, the player must pass through a series of gates before time expires. For racing, the player progresses through tracks on 3 continents, the US, UK, and Japan. Once all five races on each continent are complete, the player unlocks a "boss race" which unlocks a new hoverboard. There are 18 tracks in the game, with 4 of them being backward versions of existing tracks.[1]

During races, the player can perform skateboard and snowboard-like tricks, like grinding on a rail, or spinning in midair, in order to get additional points. If playing a "bully" character, they can also collide with other racers to slow them down, or if not, must avoid being hit by AI racers.[1] A VMU game called TrickStyle Jr. was included with the title, and plays in a similar manner to Snake.[1]

Development

TrickStyle's soundtrack was composed by hip-hop producer Kurtis Mantronik.[2] The game was successfully ported to PS2 in 2000, a demo of which was shown at GDC, but it was ultimately never released on the system.[3]

The game was re-released by its current owners, Throwback Entertainment, on GOG.com on December 29, 2015, and on Steam on February 21, 2017.

Reception

Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found.

TrickStyle received mixed reviews on both platforms according to the review aggregation website GameRankings.[4][5]

Jeffery Adam Young of NextGen called the Dreamcast version "an impressive game to watch, and an infuriating game to play. Track design is sadistic, and AI players are inhumanly adept. Good mostly for increasing your stress level."[6] Brandon Justice of IGN said that the same console version "sports the best art direction I've ever seen in a console racer", and compared the game to Wipeout, although saying it lacked the sense of speed to surpass that series. While calling the game's lack of extras a "letdown", he states that he had a "great time" with the game and that it would "go a long way towards opening your eyes to the possibilities of racing on the Dreamcast."[7] Tal Blevins of the same site praised the PC version's "stunning visuals and incredibly fluid gameplay", but called the soundtrack repetitive and stated that he quickly turned off the music. He also stated that the game was "screaming for" an option to play online against other players rather than just local multiplayer.[8]

Ben Stahl of GameSpot said the Dreamcast version was "too easy to beat", and called the sound effects annoying while praising the music. He praised the "accurate" hoverboard physics, but called the character animations "inhuman". Calling it "perfect-for-a-rental", he nevertheless stated that the graphics were the only thing "great" about the title.[1] Edge gave the same console version eight out of ten, saying: "Regardless of such quibbles [...] it remains a key PAL release, offering a refreshing slant on the racing genre."[9] Geoff Richards of Eurogamer criticized the PC version as a "direct port" with a "too-easy" difficulty, but calling its visuals "stunning".[10]

In one review, Four-Eyed Dragon of GamePro called the Dreamcast version "an instant classic. Skateboarders will enjoy doing mad stunts, and the slick courses and quick boards will mesmerize race fans. Urban surfing has never been better!"[11][a] In another review, Scary Larry called the same console version "a good-looking fun game with a lot of attitude and some intense game play. It's a great addition to the Dreamcast library."[12][b] Nash Werner, however, said that the PC version "feels like a badly converted console racing game rushed to the PC. Its appeal will last you a week at best. I'd ask Santa for something else this year!"[13][c]

J.C. Herz of The New York Times called TrickStyle the only racing game on Dreamcast that "inspires hardware lust", calling its hoverboard physics "dreamy" and its visuals "razor sharp and achingly hip".[14] In a 2009 retrospective, Eurogamer called the game a cult classic, saying that the game was "overlooked" in favor of Tony Hawk's Pro Skater.[15]

Notes

Page Template:Reflist/styles.css has no content.

  1. ^ GamePro gave the Dreamcast version two 5/5 scores for graphics and fun factor, 4.5/5 for sound, and 4/5 for control in one review.
  2. ^ GamePro gave the Dreamcast version two 4.5/5 scores for graphics and control, 4/5 for sound, and 5/5 for fun factor in another review.
  3. ^ GamePro gave the PC version 4.5/5 for graphics, two 3/5 scores for sound and control, and 2.5/5 for fun factor.

References

Page Template:Reflist/styles.css has no content.

  1. ^ a b c d e Cite error: The named reference GSpot-DC-review was invoked but never defined (see the help page).
  2. ^ Page Module:Citation/CS1/styles.css has no content.Retro Gamer Team (6 September 2008). "Trickstyle". Retro Gamer. Future plc. Archived from the original on 21 February 2020. Retrieved 28 March 2018.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Zdyrko, Dave (13 March 2000). "GDC 2000: Trickstyle on PlayStation 2". IGN. Ziff Davis. Archived from the original on 28 March 2018. Retrieved 28 March 2018.
  4. ^ Cite error: The named reference GR-DC was invoked but never defined (see the help page).
  5. ^ Cite error: The named reference GR-PC was invoked but never defined (see the help page).
  6. ^ Cite error: The named reference NGen-DC-review was invoked but never defined (see the help page).
  7. ^ Cite error: The named reference IGN-DC-review was invoked but never defined (see the help page).
  8. ^ Cite error: The named reference IGN-PC-review was invoked but never defined (see the help page).
  9. ^ Page Module:Citation/CS1/styles.css has no content.Edge staff (October 1999). "Trick Style [sic] (DC)". Edge. No. 76. Future Publishing. p. 58. Retrieved 20 February 2020.
  10. ^ Cite error: The named reference EuroG-PC-review was invoked but never defined (see the help page).
  11. ^ Page Module:Citation/CS1/styles.css has no content.Four-Eyed Dragon (November 1999). "TrickStyle (DC)" (PDF). GamePro. No. 134. IDG. p. 132. Archived (PDF) from the original on 27 October 2021. Retrieved 29 September 2022.
  12. ^ Page Module:Citation/CS1/styles.css has no content.Scary Larry (1999). "TrickStyle Review for Dreamcast on GamePro.com". GamePro. International Data Group. Archived from the original on 28 September 2004. Retrieved 25 September 2020.
  13. ^ Page Module:Citation/CS1/styles.css has no content.Werner, Nash (11 November 1999). "Trickstyle [sic] Review for PC on GamePro.com". GamePro. IDG Entertainment. Archived from the original on 9 February 2005. Retrieved 25 September 2020.
  14. ^ Page Module:Citation/CS1/styles.css has no content.Herz, J. C. (9 September 1999). "GAME THEORY; Dreamcast's New Games: Beauty That's Skin-Deep". The New York Times. ISSN 0362-4331. Archived from the original on 28 March 2018. Retrieved 28 March 2018.
  15. ^ Page Module:Citation/CS1/styles.css has no content.Eurogamer staff (1 February 2009). "Dreamcast Cult Classics (Page 2)". Eurogamer. Gamer Network. Archived from the original on 29 September 2022. Retrieved 29 September 2022.

Lua error in package.lua at line 80: module 'Module:Navbox/configuration' not found.