Videomation

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Videomation
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Cover art
DeveloperTemplate:Pluralize from textFarSight Studios[1]
PublisherTemplate:Pluralize from textToy Headquarters[1]
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textRand Siegfried[2]
ArtistTemplate:Pluralize from textTemplate:If first display both
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SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textNES[1]
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GenreTemplate:Pluralize from textProductivity[1]
ModeTemplate:Pluralize from textSingle-player[3]
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Videomation is a North America-exclusive art application for the Nintendo Entertainment System that was released in 1991.

Videomation saw official release outside North America, by BIC, who sold it in Asian cartridge. They give the official license to a well known, regional famiclone distributors like BiT Argentina[4] (known from Bitgame, Super Bitgame and Video Racer), BobMark Int. Poland[5] (known from Pegasus) and others.

Overview

File:VideomationSampleDrawing.png
Designing a fantasy house through the use of the Videomation drawing program.

This application allows players to create artwork using a mostly freestyle method, with support for full video animation. The game does not support the use of a mouse or any other external component, requiring users to rely on the NES game controller to draw objects. There is a basic grey screen surrounded by graphics stamps. This application utilizes the CHR RAM chip[6] that is also used in a variety of other contemporaneous NES video games. Thirteen different variations of palettes and seven different kinds of tools (including a pen, various geometric shapes, and the eraser) are available for use in creative compositions.[7] Once the user chooses one of the palettes, there are different colors to choose. The colors include these: turquoise, pink, purple, light blue, and colors that have been dithered.

After drawing a stationary picture, the game allows to place one of a few possible animatable objects (these include a man, a child, a car, a plane, etc.) and then choose a path it will follow on the screen. One options allows the object to follow the cursor.

The game's instruction manual has some ideas for drawing including these: geometric designs with intense patches of color,[8] birds flying over untamed jungles,[8] cars on a race track,[8] and dinosaurs in the user's imaginary backyard.[8]

There is no data storage or export medium, so pictures and video can only be saved by recording a playback of the NES's display through a VCR.[3]

Reception

According to InstallSoftware.com, the game offers a relatively good short-term replay factor while lacking on the long-term replay factor.[9]

See also

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References

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  1. ^ a b c d Page Module:Citation/CS1/styles.css has no content."Additional release information". Gamervision. Retrieved 2010-06-05.
  2. ^ Page Module:Citation/CS1/styles.css has no content."Programmer information". Game Developer Research Institute. Retrieved 2013-01-12.
  3. ^ a b Page Module:Citation/CS1/styles.css has no content."# of players information/recording information". Gamervision. Retrieved 2010-05-17.
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  5. ^ Cite error: The named reference topsecret was invoked but never defined (see the help page).
  6. ^ Page Module:Citation/CS1/styles.css has no content.Schreier, Jason (August 9, 2024). "How a Video Game Developer Wound Up in Congress". Bloomberg.
  7. ^ Page Module:Citation/CS1/styles.css has no content."Game tools information". DEngel (GameFAQs). Retrieved 2010-05-16.
  8. ^ a b c d Page Module:Citation/CS1/styles.css has no content."Instruction manual". NES World. Retrieved 2010-05-16.
  9. ^ Page Module:Citation/CS1/styles.css has no content."Retro Video Game Evaluation: Videomation (Nes)". InstallSoftware.com. Retrieved 2013-01-12.