Virtual Hydlide

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Virtual Hydlide
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North American cover art
DeveloperTemplate:Pluralize from textT&E Soft
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DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textTokihiro Naito
ProgrammerTemplate:Pluralize from textKentaro Nishiwaki
ArtistTemplate:Pluralize from textToyokazu Hattori
Yoshinori Kiritani
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textYumi Kinoshita
PlatformTemplate:Pluralize from textSega Saturn
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GenreTemplate:Pluralize from textAction role-playing
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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Script error: No such module "Nihongo". is a 1995 action role-playing game developed by T&E Soft and published by Sega in Europe and Japan, and Atlus in North America for the Sega Saturn. It is a remake of the original Hydlide (1984), incorporating full 3D graphics and a player character digitized from a live actor.[1] On release, it received mixed reviews, with praise for its graphics, 3D environments and music, while receiving criticism for its gameplay.

Plot

The player takes on the role of a hero on a quest to defeat an evil demon named Varalys who has turned the princess of Hydlide into three fairies.[2][3] Before confronting Varalys, the hero must find the fairies and three magical jewels to restore the princess to her regular self.

Gameplay

File:VH combat screenshot.jpg
A screenshot of combat in the game. Here, the player character fights the vampire boss in the Vampire's Mansion.

Virtual Hydlide is a role-playing video game in which the player roams the world (the titular Hydlide), searching through dungeons for weapons and armour. Virtual Hydlide differs by leveling the player character up only after completing certain objectives of the game, whereas most RPGs level the player character up once they have obtained a certain number of experience points.[citation needed]

A different game world is generated each time a new game is started; instead of traditional random dungeons, the developers of Virtual Hydlide actually designed more than 20 different level maps for each of the seven dungeons, as well as more than 20 different maps for the overworld. When starting a new game, the maps for the dungeons and overworld are randomly selected from their designated level sets. Thus, though every dungeon design was created by a human designer rather than a random level generator, there are more than 25 billion possible game worlds. Moreover, each game world is identified with an alphabetic code which may be entered when starting a new game, allowing players to replay favorite level designs or compete for high scores on identical worlds. Non-boss enemies do not appear in set locations, and continuously respawn in randomly determined locations.

Reception

Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found. Virtual Hydlide was released in Japan on April 28, 1995.[4]

Next Generation said that the game is "visually stunning" with its over-the-shoulder viewpoint and fully 3D environments, but suffers from awkward and "more-or-less tedious" gameplay.[5] GamePro, in contrast, said the visuals take time to get used to due to confusing camera angles, clunky scrolling, and graininess which makes it hard to spot items. They also criticized the outdated sound effects during combat and the difficulty in judging how distant enemies are. However, they praised the medieval orchestrated soundtrack and said the game "kind of grows on you", concluding that though most gamers would be put off by Virtual Hydlide, some would find it worthwhile for its compelling next generation elements.[6]

The game has been run multiple times at Games Done Quick events in the "Awful Block" for the best of the worst games.[7][8][9]

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."Virtual Hydlide". Next Generation. No. 6. Imagine Media. June 1995. p. 81.
  2. ^ Page Module:Citation/CS1/styles.css has no content."Virtual Hydlide". 12 March 2021.
  3. ^ Page Module:Citation/CS1/styles.css has no content."Virtual Hydlide – Hardcore Gaming 101".
  4. ^ Cite error: The named reference fam-rev was invoked but never defined (see the help page).
  5. ^ Page Module:Citation/CS1/styles.css has no content."Virtual Hydlide". Next Generation. No. 10. Imagine Media. October 1995. p. 111.
  6. ^ Page Module:Citation/CS1/styles.css has no content.Tommy Glide (December 1995). "Virtual Hydlide". GamePro. No. 87. IDG. p. 128.
  7. ^ Page Module:Citation/CS1/styles.css has no content.Alexandra, Heather (2019-01-14). "The Best Speedruns From AGDQ 2019". Kotaku. Retrieved 2026-03-10.
  8. ^ Page Module:Citation/CS1/styles.css has no content.Khan, Imran (2019-01-14). "Check Out The Best Awesome Games Done Quick Runs You Missed". Game Informer. Retrieved 2026-03-10.
  9. ^ Page Module:Citation/CS1/styles.css has no content.Mejia, Ozzie (2020-01-08). "Awesome Games Done Quick 2020: Day 4 schedule and runs to watch". Shacknews. Retrieved 2026-03-10.

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