Virtual Pinball

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Virtual Pinball
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DeveloperTemplate:Pluralize from textBill Budge
PublisherTemplate:Pluralize from textElectronic Arts
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textBill Budge
Nick Corea
Jim Simmons
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textMark Miller
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textGenesis
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GenreTemplate:Pluralize from textPinball simulation
Game creation system
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
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Virtual Pinball is a follow-up to EA's 1983 title Pinball Construction Set from the same author, Bill Budge, released 10 years later for the Sega Genesis. One to four players can choose from either 29 premade tables or design one using in-game editor tools. Designing options include ten different backgrounds and six themes, and a player can choose where objects are placed, the style of music, and the ball speed. Virtual Pinball lacks the unlimited floppy disc storage used by the original, and the ability to create self-booting disks that can be played without the construction set software.

Gameplay

The player can play the 29 existing games, go to the blueprint plans, or play one of the ten user created games. It also allows the player to change the Game theme, Parts theme, Board background, Skill level, ball action, and music.

Workshop Mode allows starting with a blank game where up to 256 parts can be placed anywhere on the board. These parts include Bumpers, Flippers, Walls, Kick Walls, Targets, Tracks, Specials, Launchers, Blasters, and Grabbers. All of these items are related to items found on a real table.

A game starts with four balls. The ball is launched by pressing and holding the A button, with the time held determining the power of the launch. All left flippers are controlled by the D-pad, while all right flippers are controlled by the C button. Hitting B will nudge the table, and can be used in conjunction with the D-pad to nudge in a certain direction.

Scoring

Parts Point Values
Small bumpers 100
Kick Walls 100
Spring 100 top surface
Rollovers 100
Sling Shots 100
One Way Gate 100 top surface
Large Bumpers 200
Ghost Ball 1,000 on release
Spinner 1,000 for each revolution
Drop Targets 5,000
Moving Targets 5,000
Pegs 5,000
Tracks 5,000 on entry
Worm Hole 5,000 on entry
Kick Hole 10,000 on entry
Jackpot 1,000,000 when active

References

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