Virtual Pool 2

From Wikipedia, the free encyclopedia

Template:Short description

Template:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.

Virtual Pool 2
Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found.
Original PC release box art
DeveloperTemplate:Pluralize from textCeleris
PublisherTemplate:Pluralize from textVR Sports
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textWindows
ReleaseScript error: No such module "Video game release".
GenreTemplate:Pluralize from textSports simulationpool
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

Script error: No such module "Check for conflicting parameters".

Virtual Pool 2 (acronymed to VP2) is a 3D, first-person sports simulation video game developed by Celeris and released by VR Sports on behalf of Interplay Productions in 1997.[1] It is the third release of the Virtual Pool franchise of computer simulations of pool games developed by Celeris.[1] VP2 is the second main series title in the Virtual Pool series, and would later be released alongside Virtual Pool 1.[2]

Gameplay

[[File:Screenshot from Virtual Pool 2.jpg|thumb|left|Player attempts to pot the "3" Ball in the corner pocket, using left hand [[Glossary of cue sports terms#template:plain text|english]] and [[Glossary of cue sports terms#template:plain text|follow]]]] Virtual Pool 2 is a simulation of several different modes of pool. Like its predecessor, Virtual Pool, the game is viewed in first-person 3D perspective, in contrast to most earlier pool games, which featured a fixed overhead view.[3] As with all Virtual Pool games, Interplay offered a full refund for buyers of the game who did not see an improvement in their pool abilities within 45 days of purchase and returned the CD-ROM to the company.[4][5]

In addition to the three pool game modes offered in Virtual Pool (nine ball, straight pool and eight ball), Virtual Pool 2 includes different modes of eight-ball pool (APA rules, English pub or American bar variations), as well as other variants, such as three-ball, 10-ball, one-pocket and bank pool.[1] The game uses a higher frame rate and resolution of 16-bit graphics over the original.[1] The game was released for Microsoft Windows 95, but was later patched to work on Windows 98.[6][7]

Following on from Virtual Pool, Virtual Pool 2 expands the amount of AI opponents to over 100.[5] Whilst also expanding the number of game modes on offer, the game also includes the ability to play, and create tournaments, all for online, single player, or multiplayer use.[5]

Ronnie O'Sullivan and Steve Davis return from Virtual Snooker on the box art.[8] Lou Butera makes a return in game to teach the player trick shots, whilst Mike Sigel is seen in game, showing off pool shots via in-game cutscenes.[1][5]

Development

The game was produced by Celeris, a former developer of surveillance and tracking software for the military.[9]

Reception

Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found.

Virtual Pool 2 received generally similar reviews to that of Virtual Pool, but generally more positive than that of Virtual Snooker. GameSpot said that the game had "taken many strides in improving upon its earlier Virtual Pool", and that VR Sports had "worked magic". However, they also stated that Virtual Pool 2 "requires some getting used to."[5] GamePro said, "With a great soundtrack, dazzling visuals, and intuitive control, no self-respecting shark should be without Virtual Pool 2."[10][a] Next Generation called it "a simulation of rare quality [that] deserves all the success it can get."[11]

Virtual Pool 2 was a finalist for the Academy of Interactive Arts & Sciences' inaugural "PC Sports Game of the Year" award,[12] and was also nominated for the "Best Sports Game" award at the CNET Gamecenter Awards for 1997;[13] both awards were ultimately given to FIFA: Road to World Cup 98.[14][15]

Notes

Page Template:Reflist/styles.css has no content.

  1. ^ GamePro gave the game a perfect 5/5 for graphics, sound, control, and fun factor.

References

Page Template:Reflist/styles.css has no content.

  1. ^ a b c d e Page Module:Citation/CS1/styles.css has no content."Virtual Pool 2 (1997) Windows release dates". MobyGames. Blue Flame Labs. Archived from the original on December 23, 2017. Retrieved December 22, 2017.
  2. ^ Page Module:Citation/CS1/styles.css has no content."Virtual Pool 1 / Virtual Pool 2 Bundle (Jewel Case)". Amazon.com. Seattle: Amazon.com Inc. Archived from the original on March 2, 2009. Retrieved February 2, 2010.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Newman, Jeff (December 1995). "Bosses Bound and Gagged, Now Let the Games Begin". Network Computing. Vol. 6, no. 16. p. 32.
  4. ^ Page Module:Citation/CS1/styles.css has no content."Bits & Bytes: The Enter*Active File". Billboard. Eldridge Industries. July 1995. p. 66.
  5. ^ a b c d e Cite error: The named reference GameSpotReview was invoked but never defined (see the help page).
  6. ^ Page Module:Citation/CS1/styles.css has no content."UK Patch Virtual Pool 2". Interplay Entertainment. Retrieved December 22, 2017.
  7. ^ Page Module:Citation/CS1/styles.css has no content."Virtual Pool 2 PC Specifications". CNET. CBS Interactive. Archived from the original on December 23, 2017. Retrieved December 22, 2017.
  8. ^ Page Module:Citation/CS1/styles.css has no content.Virtual Pool 2 Big Box PC Complete Game. Amazon.com Inc. Archived from the original on December 22, 2017. Retrieved December 22, 2017 – via Amazon UK.
  9. ^ Page Module:Citation/CS1/styles.css has no content.Chittick, Harry. "Solids or Stripes?". ABC News. Archived from the original on October 9, 1999. Retrieved December 2, 2025.
  10. ^ Page Module:Citation/CS1/styles.css has no content.Dan Elektro (February 1998). "Virtual Pool 2". GamePro. No. 113. IDG Entertainment. p. 71. Retrieved November 3, 2021.
  11. ^ Cite error: The named reference NGen was invoked but never defined (see the help page).
  12. ^ Page Module:Citation/CS1/styles.css has no content."The Award - Updates". Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998.
  13. ^ Page Module:Citation/CS1/styles.css has no content.Gamecenter staff (January 28, 1998). "The Gamecenter Awards for 1997! (Sports, Part 2)". Gamecenter. CNET. Archived from the original on August 24, 2000. Retrieved November 6, 2021.
  14. ^ Page Module:Citation/CS1/styles.css has no content."The Award - Winners". Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998.
  15. ^ Page Module:Citation/CS1/styles.css has no content.Gamecenter staff (January 28, 1998). "The Gamecenter Awards for 1997! (Sports Winner)". Gamecenter. CNET. Archived from the original on September 30, 2000. Retrieved November 3, 2021.

Template:Virtual Pool