Volfied

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Volfied
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Arcade flyer
DeveloperTemplate:Pluralize from textTaito
PublisherTemplate:Pluralize from textTaito
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textFukio Mitsuji
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textArcade, Atari ST, Amiga, Genesis, PC Engine, MS-DOS, Commodore 64
ReleaseMay 16, 1989[1]
GenreTemplate:Pluralize from textAction
ModeTemplate:Pluralize from textSingle-player, multiplayer
Template:Edit on Wikidata

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Script error: No such module "Nihongo". is an arcade video game designed by Fukio Mitsuji and released by Taito in 1989.[2] It is a successor to Qix, with extra features and a futuristic science fiction aesthetic, rather than QixTemplate:'s abstract geometry style; the player pilots a small spaceship named "Monotros" instead of a marker, and the enemies come in the form of various aliens.[2]

Plot

Taking place in another galaxy, a space pilot is returning to his home world of Volfied, only to discover that it is under attack by an unknown alien force. The few remaining Volfied inhabitants are in an underground location of the planet and signal the pilot to their aid. The pilot flies to Volfied using his ship's defensive weapons in order to eliminate the alien threat and save his people.[2]

Gameplay

The overall gameplay is identical to that of Qix, but the main enemy is no longer a collection of lines - instead it varies between levels, and is always accompanied by smaller enemies. When the player's spaceship succeeds in claiming a section of the level, the side containing the main enemy taken as "the outside". Any smaller enemies ending up on "the inside" are killed, resulting in point bonuses. In order to complete a level, the player must claim at least 80% of a level's area, split the field in between both main enemies if there are two main enemies, or defeat the main enemy with a weapon that can be obtained as a power-up. Previously, the limits were 75% in Qix and 70% in Super Qix. Each level in Volfied has a unique background and enemies. As the player claims areas of the level the cleared area graphic is replaced with the graphic of the next level. Grey boxes also appear on the field — these give the player a power-up when collected. Power-ups can grant the player speed or even weapons. There is a special completion bonus on certain levels, often attained by shooting the main enemy.

Ports

Reception

In Japan, Game Machine listed Volfied on their September 15, 1989 issue as being the ninth most successful table arcade unit of the month.[4]

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."WebVoyage Titles". cocatalog.loc.gov. Retrieved 2023-08-04.
  2. ^ a b c Page Module:Citation/CS1/styles.css has no content.Milecki, Adam. "Retrospective: Volfied from the Arcade". Retro Thing. Retrieved 27 January 2014.
  3. ^ Page Module:Citation/CS1/styles.css has no content."Arcade Archives VOLFIED". March 6, 2025.
  4. ^ Page Module:Citation/CS1/styles.css has no content."Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in 日本語). No. 364. Amusement Press, Inc. 15 September 1989. p. 21.

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