WildSnake

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WildSnake
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North American SNES box art
DeveloperTemplate:Pluralize from textBullet-Proof Software (Game Boy)
Manley & Associates (SNES)
PublisherTemplate:Pluralize from textScript error: No such module "Video game release".Script error: No such module "Video game release".
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textAlexey Lysogorov
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textRobert Ridihalgh (SNES)
Greg Turner (Game Boy)
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textGame Boy, Super NES
ReleaseSNESScript error: No such module "Video game release". Game BoyScript error: No such module "Video game release".
GenreTemplate:Pluralize from textPuzzle
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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WildSnake[a] is a puzzle video game inspired by Tetris. Snakes of varying colors and lengths fall from the top of the screen and slither to the bottom. The goal is to clear out the snakes by touching two of the same color. WildSnake was designed by Alexey Lysogorov and presented by Alexey Pajitnov.[1] Game Gear and Sega Genesis versions were planned but never released.[2]

Gameplay

When two snakes of the same color touch they disappear. Sometimes a flashing WildSnake will appear and destroy every snake of the same color it touches. There are also rare uncontrollable purple snakes that destroy everything they touch.[3]

The game include 4 backgrounds and 7 grid types and 2 player mode.[4]

Reception

Reviewing the Game Boy version, GamePro commented that "WildSnake clones the Tetris concept and adds a nifty graphic twist." They particularly praised the multiple gameplay modes and the way the snakes loop and twist to fill open spaces at the bottom of the playing field.[5] They gave the Super NES version a positive reviewing as well, citing the same reasons, though they did remark that the snakes and their patterns are somewhat too small in this version.[6]

Next Generation reviewed the SNES version of the game, rating it three stars out of five, and stated that "WildSnake [...] manages to entertain, if only as a watered-down version of the game that it so desperately strives to beat."[7]

Notes

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  1. ^ Known in Japan as Script error: No such module "Nihongo".

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content.WildSnake - Credits - allgame, archived from the original on 2014-11-16, retrieved 2018-07-11
  2. ^ Page Module:Citation/CS1/styles.css has no content.Obliterator (November 1994). "Alexey Pajitnov, creator of Tetris®, dares you to Get Snake Bit - WildSnake". GamePro. No. 64. IDG. p. 39.
  3. ^ Page Module:Citation/CS1/styles.css has no content."WildSnake for Super Nintendo - GameFAQs".
  4. ^ Page Module:Citation/CS1/styles.css has no content."Review of WildSnake for SNES | Gaming Pathology". 5 May 2008.
  5. ^ Page Module:Citation/CS1/styles.css has no content."ProReview: WildSnake". GamePro. No. 65. IDG. December 1994. p. 214.
  6. ^ Page Module:Citation/CS1/styles.css has no content."ProReview: WildSnake". GamePro. No. 66. IDG. January 1995. p. 76.
  7. ^ Page Module:Citation/CS1/styles.css has no content."Finals". Next Generation. No. 2. Imagine Media. February 1995. p. 102.