Xexex

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Xexex
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Japanese arcade flyer
DeveloperTemplate:Pluralize from textKonami
PublisherTemplate:Pluralize from textKonami
DirectorTemplate:Pluralize from textToshiaki Takatori
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textTatsuo Fujii
Tetsuya Wada
ArtistTemplate:Pluralize from textChiyoko Hanano
Kuniaki Kakuwa
M. Machiguchi
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textHidenori Maezawa
Motoaki Furukawa
Satoko Miyawaki
Ayako Nishigaki
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textArcade
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GenreTemplate:Pluralize from textScrolling shooter
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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Script error: No such module "Nihongo"., released as Orius in North America[1], is a 1991 horizontally scrolling shooter video game developed and published by Konami for arcades. It was released in Japan in October 1991 and the same year internationally.[2][3] It draws on Irem's R-Type and Konami's other shoot 'em up Gradius, while adding the tentacle mechanics of Irem's other shoot 'em up X Multiply. In the game, players take control of the Flintlock space fighter (which is armed with the mysterious alien life form "Flint") in a mission to rescue Princess Irene La Tias of Planet E-Square, who has been captured by the evil galactic warlord Klaus Pachelbel.[4]

It did not see a home port until 2007, when it was included in the compilation Salamander Portable, released only in Japan for the PlayStation Portable. Hamster Corporation released the game as part of their Arcade Archives series for the Nintendo Switch and PlayStation 4 in December 2021.[5]

Gameplay

File:ARC Xexex (Orius).png
Arcade version screenshot

The gameplay is similar to R-Type and X-Multiply.[6][7][8] The player's ship, the Flintlock, has a detachable orb attachment called the Flint, which behaves similar to R-TypeTemplate:'s Force Device. Power-ups can be obtained to increase the Flint's tentacles, movement speed, change the main weapon, or even give the player an extra life or energy.

There are different gameplay mechanics between the original Japanese release and the overseas releases. The overseas versions introduce a variety of changes, with the most notable being the removal of all but one upgradable weapon, as well as the removal of a lives system, which is replaced with an energy bar. The enemy patterns are also changed slightly and the bosses have more health.

  • In the Japanese version, the player starts with the Proton Laser, a thin stream of weak bullets. Defeating certain enemies will drop other weapons. The name of the current weapon is displayed at the bottom of the screen. The game uses a traditional lives system, and when a life is lost, the player continues play from a checkpoint.
  • In the overseas versions, the only available weapon is the Proton Laser, with Missiles acting as a secondary weapon; powering up the Proton Laser increases its spread, and powering up the Missiles increases the amount fired. The Flint's tentacles have been shortened in this version, and it now can only be shot forward and released instead of being able to be detached near the ship. This version opts for an energy bar instead of lives, and the Flintlock can take multiple hits before being destroyed. If the ship's energy reaches zero, the player must insert another credit, and then can begin immediately where they left off with a newly restored energy bar.

Reception

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In Japan, Game Machine listed Xexex on their November 15, 1991 issue as being the fifth most-popular arcade game at the time.[9] In the January 1992 issue of Japanese publication Micom BASIC Magazine, the game was ranked on the number ten spot in popularity.[10] At the 1992 Gamest Awards, Xexex was awarded Best Graphics (beating Virtua Racing) and Best VGM (beating Metal Black). Xexex was also nominated for Game of the Year (ranked 4th), Best Shooter (ranked 2nd), and Best Direction (ranked 6th), but lost to Street Fighter II: Champion Edition, Aero Fighters, and Art of Fighting, respectively.[11]

Xexex has been met with positive reception from critics since its initial launch.[8]

Konami released four Yu-Gi-Oh! Trading Card Game cards as a reference to Xexex: Flint, Flint Lock, Flint Attack (Flint Missile) and King of Destruction Xexex.

Notes

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References

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  1. ^ Cite error: The named reference XXXhg1012 was invoked but never defined (see the help page).
  2. ^ Page Module:Citation/CS1/styles.css has no content."Super Soft Hot Information - Video Game (ビデオゲーム): ゼクセクス". Micom BASIC Magazine (in 日本語). No. 113. The Dempa Shimbunsha Corporation. November 1991. p. 258.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Akagi, Masumi (October 13, 2006). コナミ(コナミ工業)Konami (in 日本語) (1st ed.). Amusement News Agency. p. 28. ISBN 978-4990251215. {{cite book}}: |work= ignored (help)
  4. ^ Page Module:Citation/CS1/styles.css has no content.Ishii, Zenji; KAL; Koken, Sato; Sakai, Hajime (February 28, 1993). "コーナー: 開発者インタビュー - イレーネ (ゼクセクス)". Gamest (in 日本語). No. 87. Shinseisha. p. 83. (Translation by Shmuplations. Script error: No such module "webarchive".).
  5. ^ Page Module:Citation/CS1/styles.css has no content.McFerran, Damien (October 4, 2021). "Four More Classic Shmups Confirmed For Switch, Including Konami's Cult Hit, Xexex". Nintendo Life. Nlife Media. Retrieved October 4, 2021.
  6. ^ Page Module:Citation/CS1/styles.css has no content.Kalata, Kurt (September 11, 2017). "Xexex". Hardcore Gaming 101. Archived from the original on July 6, 2020. Retrieved July 12, 2020.
  7. ^ Xexex operator's manual (Arcade, EU)
  8. ^ a b Page Module:Citation/CS1/styles.css has no content.C. Mylonas, Eric (April 2000). "The Graveyard - Xexex". GameFan. Vol. 8, no. 4. Shinno Media. pp. 94–95.
  9. ^ Page Module:Citation/CS1/styles.css has no content."Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in 日本語). No. 415. Amusement Press, Inc. November 15, 1991. p. 25.
  10. ^ Page Module:Citation/CS1/styles.css has no content.Yamashita, Nobuyuki (January 1992). "Super Soft Hot Information - Video Game (ビデオゲーム) - Hot 20". Micom BASIC Magazine (in 日本語). No. 115. The Dempa Shimbunsha Corporation. p. 241.
  11. ^ Page Module:Citation/CS1/styles.css has no content.ザ・ベストゲーム2 - アーケードビデオゲーム26年の歴史: ゲーメスト大賞11年史 (in 日本語). Vol. 5 (4th ed.). Shinseisha. January 17, 1998. pp. 14–15. ISBN 9784881994290. {{cite book}}: |work= ignored (help)

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