Zool 2

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Zool 2
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DeveloperTemplate:Pluralize from textThe Warp Factory
Gremlin Graphics (MS-DOS)
Imagitec Design (Jaguar)
PublisherTemplate:Pluralize from text
Page Template:Nobold/styles.css has no content.Gremlin Graphics
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DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textPeter J. Cook
DesignerTemplate:Pluralize from textEd Campbell
ProgrammerTemplate:Pluralize from textAndy Findlay
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textSteven McKevitt
ComposerTemplate:Pluralize from textNeil Biggin
Patrick Phelan
SeriesZool
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textAmiga, CD32, Jaguar, BlackBerry, MS-DOS
Release
Page Template:Nobold/styles.css has no content.November 1993
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GenreTemplate:Pluralize from textPlatform
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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Zool 2 is a side-scrolling platform video game originally developed by The Warp Factory and published by Gremlin Graphics for the Amiga in November 1993.[1][2] It is the sequel to the original Zool, which was released earlier in 1992.

When the forces of Krool are wreaking havoc upon the Nth Dimension with the help from his henchman Mental Block, the intergalactic gremlin ninja Zool alongside his female companion Zooz and their two-headed dog Zoon, are entrusted with the task of stopping Mental Block and restore order to the dimension. Originally released for the Amiga microcomputers, Zool 2 was later ported to the Amiga CD32, MS-DOS, and Jaguar, with the latter being published by Atari Corporation in North America and Europe,[3][4] in addition to being published in Japan as Zool 2 (ズール2) by Mumin Corporation on April 21, 1995.[5]

Zool 2 for the Amiga received positive reception from critics who praised the graphics, sound department and gameplay, with some considering it as an improvement over the first game. Other ports of the game received similarly positive reception from reviewers, while the Jaguar version received mixed reviews from critics since its release and has sold nearly 11,000 copies as of April 1, 1995, though it is unknown how many were sold in total during its lifetime.[6]

Gameplay

File:Amiga Zool 2 (AGA).png
Amiga screenshot

Zool 2 is a side-scrolling platform game that plays similarly to its predecessor, Zool.[7] Both Zool and his female counterpart, Zooz, almost share the same move set between each other but there are some subtle differences with the two characters in terms of their abilities and means of defense. Whereas Zool attacks with projectiles, Zooz is armed with an energy whip for close quarters combat, along with the ability of shooting projectiles as well. In addition, each character is capable of destroying certain parts of the scenery that the other one could not, and vice versa, resulting in a slightly different route through the levels. As with the original game, the sequel features several minigames, such as a version of Breakout which involves using Zoon, the two-headed morphing pet dog of Zool and Zooz, as a paddle in order to keep the ball in play by bouncing it upwards. The progression system acts similarly to the original game, which involves the player in collecting a set number of items in order to advance into the next level. The game also features a two-player mode.

Plot

Zool 2 takes place several months after the events occurred in Zool.[7] Krool, the main antagonist of the original game has sent his forces and Mental Block, his shapeshifting henchman to invade the Nth dimension and seize power in order to stifle the imagination of the world, causing rampant boredom in the process. Zool, the main protagonist of the first game, alongside his companion Zooz and their two-headed mascot Zoon, are entrusted with the mission of restoring order to the dimension and defeat Mental Block.[7] After traversing through multiple locations, the trio reaches the main area where Mental Block resides and they defeat him, saving the dimension as a result, with a hint at a possible further sequel.[8]

Development

File:Amiga500 system.jpg
Zool 2 on the Amiga was conceived by a new team that previously worked on Harlequin for Gremlin Graphics.

Zool 2 was created by a new development team at The Warp Factory, whose programming staff involved personnel that previously worked on Harlequin for Gremlin Graphics, with only composer Patrick Phelan returning from the original Zool crew as George Allan, Adrian Carless and Tony Dawson did not return to work on the sequel.[9][10][11][12] Gremlin marketing manager Nick Clarkson stated that they wanted to expand upon ZoolTemplate:'s character and gameplay for the sequel, while producer Peter J. Cook claimed that the team at The Warp Factory wanted to stay with a basic theme following the same gameplay style but move towards a new direction via new ideas with larger levels to explore.[9][10][11] The team also reworked Zool's look for the sequel, while his female companion Zooz went through various changes before release.[9][12]

Release

The Amiga remained the lead format for the second Zool game,[13] but unlike the first it was not widely ported to the other platforms, only the Atari Jaguar and MS-DOS. The game had originally been planned to be bundled with the CD32 at the request of Commodore, but when Gremlin Graphics failed to reach the deadline, Zool 2 was bundled with the Amiga 1200's Computer Combat pack in 1994.[14] It was also re-released as part of the Windows-based compilation CD Best of Gremlin in 2000. The Jaguar version of Zool 2 was developed by Imagitec Design and was first showcased to the public at SCES '94 in a playable state.[15][16][17]

Reception

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The Amiga versions of Zool 2 received generally high review scores,[18] including 93% in Amiga Format, 90% in Amiga Computing, 86% in Amiga Power and 76% in CU Amiga.

GamePro gave the Jaguar version a positive review, saying that the varied abilities of the playable characters "push this game to the top of the Jaguar hop-n-bop ranks". GamePro also praised the graphics, stating that "ZoolTemplate:'s Nth Dimension is a shiny, inventive world that's equal parts candy shop and toy store", and that the Jaguar version is sharper and brighter than previous versions of the game.[19] Next Generation called it "still a basic platform game, but one of the best we've seen a while". Like GamePro, they praised the quality of the graphics, and additionally the large number of interesting power-ups and stages.[20] Mike Weigand of Electronic Gaming Monthly assessed it as "a pretty good version of the pint-sized ninja character", particularly noting the large levels, though he felt the graphics were sometimes "visual overkill".[21]

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content.McNally, Steve (December 1993). "Blue Print: Zool 2 - The hype is now coming to an end. Will the final product live up to out expectations?". Amiga Action. No. 51. Europress, IDG Media. pp. 70–71. Archived from the original on 2015-05-28. Retrieved 2020-02-27.
  2. ^ Page Module:Citation/CS1/styles.css has no content."Previews! Just around the Corner! - Zool 2". Amiga Force. No. 12. Europress Impact. December 1993. p. 10.
  3. ^ Page Module:Citation/CS1/styles.css has no content."ATARI RELEASES MORE JAGUAR GAME TITLES; FIVE NEW GAMES AVAILABLE FOR HOLIDAY GIVING". Nine Lives. December 9, 1994. Archived from the original on November 21, 2001. Retrieved 2018-10-27.
  4. ^ Page Module:Citation/CS1/styles.css has no content.Castle, Justin (July 21, 2018). "Historical Atari Jaguar UK Magazine Advert/Reviews Collection" (PDF). Issuu. p. 340. Archived from the original on January 4, 2019. Retrieved 2018-10-27.
  5. ^ Page Module:Citation/CS1/styles.css has no content."JAGUAR Soft > 1994-1995". GAME Data Room (in 日本語). Archived from the original on 2018-08-25. Retrieved 2018-10-27.
  6. ^ Page Module:Citation/CS1/styles.css has no content."Atari Jaguar Lifetime Sales". betaphasegames.com. Archived from the original on 24 August 2017. Retrieved 2018-10-27.
  7. ^ a b c Zool 2 game manual (Atari Jaguar, US)
  8. ^ Page Module:Citation/CS1/styles.css has no content."Ending for Zool 2 (Atari Jaguar)". vgmuseum.com. Archived from the original on 2016-06-10. Retrieved 2018-10-27.
  9. ^ a b c Page Module:Citation/CS1/styles.css has no content.Roundell, Paul (June 1993). "Work in Progress - Zool 2". Amiga Action. No. 45. Europress, IDG Media. pp. 47–49. Archived from the original on 2015-05-28. Retrieved 2020-02-27.
  10. ^ a b Page Module:Citation/CS1/styles.css has no content.Roundell, Paul (August 1993). "Work in Progress - Zool 2 (Part 3)". Amiga Action. No. 47. Europress, IDG Media. pp. 16–18. Archived from the original on 2015-05-28. Retrieved 2020-02-27.
  11. ^ a b Page Module:Citation/CS1/styles.css has no content.Winstanley, Mark (November 1993). "Things to come - Zool 2". Amiga Power. No. 31. p. 31. Archived from the original on 2015-05-28. Retrieved 2020-02-27.
  12. ^ a b Page Module:Citation/CS1/styles.css has no content.Maddock, Jonathan (Christmas 1993). "On the Drawingboard - Zool 2". Amiga Computing. No. 68. Europress, IDG Media. pp. 146–147.
  13. ^ Page Module:Citation/CS1/styles.css has no content.Borgmeier, Carsten (October 1993). "Newsflash: European Computer Trade Show London '93 - Gremlin". Amiga Joker (in Deutsch). No. 40. Joker-Verlag. p. 11. Archived from the original on 2015-05-28. Retrieved 2020-02-27.
  14. ^ Page Module:Citation/CS1/styles.css has no content."A1200 Computer Combat". Archived from the original on 2011-07-10. Retrieved 2012-01-25.
  15. ^ Page Module:Citation/CS1/styles.css has no content.Trev (August 10, 2009). "Trevor Raynsford: Programmer and the porter of Zool 2". freejag.atari.org. Archived from the original on 28 October 2018. Retrieved 2018-10-27.
  16. ^ Page Module:Citation/CS1/styles.css has no content.BiffsGamingVideos (November 8, 2011). 1994 SCES: Parts 01-12 (Atari, Llamasoft, 4Play) (58min 12sec). YouTube. Archived from the original on January 4, 2019. Retrieved October 28, 2018.
  17. ^ Page Module:Citation/CS1/styles.css has no content."The Atari Jaguar Game by Game Podcast: 16 - Zool2". atarijaguargamebygame.libsyn.com. December 13, 2016. Archived from the original on October 30, 2017. Retrieved 2019-10-05.
  18. ^ Page Module:Citation/CS1/styles.css has no content.James, Jeff (September 1994). "Zool 2". Amazing Computing. Vol. 9, no. 9. PiM Publications. p. 77.
  19. ^ Cite error: The named reference GProz2 was invoked but never defined (see the help page).
  20. ^ Cite error: The named reference NGz2 was invoked but never defined (see the help page).
  21. ^ Cite error: The named reference EGMz2 was invoked but never defined (see the help page).

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