Zzoom

From Wikipedia, the free encyclopedia

Template:Short description

Template:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.

Zzoom
Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found.
Cassette inlay for Zzoom
DeveloperTemplate:Pluralize from textJohn Gibson, Mark Butler, Steve Blower
PublisherTemplate:Pluralize from textImagine Software
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textZX Spectrum
ReleaseScript error: No such module "Video game release".
GenreTemplate:Pluralize from textShoot 'em up
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

Script error: No such module "Check for conflicting parameters".

Zzoom is a computer game developed by John Gibson, Mark Butler and Steve Blower for the ZX Spectrum and released by Imagine Software in 1983.[1] It is a combat flight simulator in which the player controls an aircraft to protect refugees from enemy forces.

Gameplay

The object of the game is to protect a series of refugees from enemy aircraft, tanks and submarines. The player's view consists of a crosshairs upon a simple ground and sky horizon, with an altimeter, a shield indicator and a radar. Refugees walk along the horizon, and the player must fire his guns at enemy units to prevent them from killing the refugees. Score is gained by destroying enemy units, and for refugees crossing the screen safely.[2]

However, due to a bug in the score calculation for refugees, should the player not allow any (or very few) refugees to survive a stage he will be rewarded with a bonus far in excess of what would be scored had the refugees been saved. To achieve this the player invariably has to shoot the refugees himself - which although not the point of the game can be just as challenging, as whilst doing this the enemy will still be launching missiles and shooting at the player.

Reception

Zzoom was received well by the video game press when it was released in 1983, and it remained among the top twenty best-selling games well into 1984.[3] Crash called it "a very memorable game and excellent value for money",[4] whilst Personal Computer Games described it as "one of the all-time greats in a very competitive market".[3]

References

Page Template:Reflist/styles.css has no content.

  1. ^ Page Module:Citation/CS1/styles.css has no content.van der Heide, Martijn, "Zzoom", World of Spectrum, retrieved 2008-12-19
  2. ^ Page Module:Citation/CS1/styles.css has no content."Zzoom", World of Spectrum, retrieved 2011-12-17
  3. ^ a b Page Module:Citation/CS1/styles.css has no content."Screen Classic: Zzoom", Personal Computer Games, no. 5, PCG, p. 111, April 1984, retrieved 2008-12-19
  4. ^ Page Module:Citation/CS1/styles.css has no content."Zzoom Living Guide", Crash, no. 1, Newsfield Publications Ltd, p. 48, February 1984, retrieved 2008-12-19
  • Zzoom at SpectrumComputing.co.uk