Pitfall!
Template:Short description Template:DMCA Template:DMCA Script error: No such module "about".
Template:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.
Script error: No such module "Check for conflicting parameters".
Pitfall! is a 1982 platform video game developed by David Crane and published by Activision for the Atari 2600. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points. Pitfall! was ported to the Atari 5200, Atari 8-bit computers, ColecoVision, Commodore 64, and MSX.
Crane had made several games for both Atari, Inc. and Activision before working on Pitfall! in 1982. He started with creating a realistic-style walking animation for a person on the Atari 2600 hardware, then fashioned a game around it. He used a jungle setting with items to collect and enemies to avoid, and the result became Pitfall!
Pitfall! received positive reviews at the time of its release praising both its gameplay and graphics. It was influential in the platform game genre, and various publications have considered it as being amongst the greatest video games of all time. It is also one of the best-selling Atari 2600 video games, as well as the best-selling Atari 2600 game that’s not an arcade port. It has been included in various Activision compilation games and was included as a secret extra in later Activision-published titles. A more advanced sequel, Pitfall II: Lost Caverns, was released in 1984.
Gameplay
Pitfall! is a platform game set in a jungle where the player controls Pitfall Harry, a fortune hunter and explorer.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Pitfall! has been characterized as a platformer by Nick Montfort and Ian Bogost, the authors of Racing the Beam.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Similar to Superman (1979) and Adventure (1980), the game does not feature side-scrolling and instead loads one screen at a time, with a new screen appearing when the player character, Pitfall Harry, moves to the edge of the screen.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. The goal is to get Harry as many points as possible within a twenty-minute time limit. The player starts the game with 2,000 points and can collect a total of 32 treasure hidden among 255 scenes to increase their total, ranging from a money bag worth 2,000 points to a diamond ring worth 5,000 points.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Pitfall Harry moves left and right and can jump over and onto objects, swing from vines, and climb up and down ladders to seek treasure and avoid danger. The player can lose points from hazards, such as falling down a hole or colliding with rolling logs. The player starts with three lives and loses one if they sink into quicksand, swamps or tar pits, running into fire, or are hit by a scorpion, cobra rattler, or crocodile.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Development
Pitfall! was developed by David Crane for Activision.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Crane had worked at Atari, Inc. in the late 1970s, developing games for the Atari Video Computer SystemLua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. (the system became known as the Atari 2600 after the release of the Atari 5200 in 1982).Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. After discovering the high profits Atari had made from games he developed, including Outlaw, Canyon Bomber and Slot Machine, he asked the president of Atari, Ray Kassar, for recognition on these titles and better pay.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. When he was turned down, Crane and other Atari programmers left the company to form Activision in 1979.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Crane was the senior designer at Activision and created Dragster, Fishing Derby, Laser Blast, Freeway, and Grand Prix for the company prior to the release of Pitfall!Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Crane stated his game design philosophy involved making the Atari 2600 do new and unexpected things. Crane said he "used this technique to lead me in a new direction of game design, and some of the tricks were to me as much as an accomplishment as solving the Rubik's Cube the first time".Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Early development of Pitfall! started with Crane trying to create realistically animated graphics on the Atari 2600.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. This led to developing a moving man (which became the basis of Pitfall Harry) and, later, the scorpions and snake obstacles.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. For three years, Crane experimented using the running-man character in different scenarios, such as a cops and robbers game, but could not find a proper situation for it.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Crane began implementing it into a game in 1982.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Crane stated having the running man animation led to putting him on a path, which led to placing the path in a jungle and giving the man a reason to run in order to hunt treasures and avoid enemies.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. The jungle setting of the game was influenced by the 1981 film Raiders of the Lost Ark.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Other influences came from Heckle and Jeckle cartoons, where two magpies outwit their enemies, including having the magpies run across the heads of crocodiles and just escaping their snapping jaws.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. This led to the ability of Pitfall Harry being able to cross ponds infested with crocodiles if their jaws were closed.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Initially, to jump from one alligator head to another, the player had to move the joystick and jump at exactly the same time which Crane described as being "almost impossible to play. So I changed the code to allow you to direct Harry’s jump to the side, if you moved the joystick within a small instant from the time you pressed the button to jump. From a programming standpoint this was a tiny change, but it changed the gameplay from nearly impossible to an easily learned skill."Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Crane tried to make the sprite artwork for obstacles and the environment recognizable to players, despite the limitations of the Atari 2600. The process involved what Crane said was "a lot of trial-and-error".Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. When asked if the arcade game Donkey Kong (1981) had inspired his game, Crane responded he did not draw any parallels to Pitfall! at the time and had already developed elements in his game that were present in both games, such as a human character, paths, and ladders.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Crane commented that "The entire [game design] process took about 10 minutes. About 1000 hours of programming later the game was complete."Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Much of Crane's time was spent optimizing and compressing the code so that it would fit into a four-kilobyte ROM cartridge.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Unlike Haunted House (1982) or Raiders of the Lost Ark (1982), where the environments are hard-coded into the game, Pitfall! was generated constantly by code.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. The game generates each screen based on a counter that can run either backwards or forwards depending which direction the player moves from screen to screen.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. The 8 bits in the counter are used to determine details such as the background, trees, ground and object patterns, allowing 255 screens to occupy fewer than 50 bytes of ROM.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Activision had created design centers for their games, which were small, close-knit teams of four to five people.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. These teams encouraged peer reviews and shared prototypes of games. In Pitfall!, Crane's team changed the initial number of lives in the game from one to three during the final week of development.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Crane said that "my buddies practically tied me to my chair until I put in extra lives and I'm glad they did".Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Release
Pitfall! was released for the Atari 2600 in September 1982.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. The game was later released for the Intellivision in November 1982.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. To promote the game, Activision held a promotion between November 15 and December 13, 1982, in various markets across the United States for a chance to win $5,000 (equivalent to $17,000 in 2025) in gold.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. A TV commercial for Pitfall! featured actor Jack Black in his first acting role, at age 13.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. In January 1984, it was announced that Pitfall! would be released along with other Activision games such as River Raid, Megamania, and Beamrider for the Atari 5200, ColecoVision, Commodore 64, and MSX.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Pitfall! was subsequently released for the ColecoVision in February, the Atari 8-bit computers and Atari 5200 in March, and the Commodore 64 in June.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. It was released in Japan for the MSX in September 1984.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Pitfall! was included in various video games collections, including Activision Classics (1998) for the PlayStation, Activision Anthology (2002) for PlayStation 2, and Activision Hits Remixed in 2006 for the PlayStation Portable.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. The game was also a secret extra in Activision-published titles like Pitfall: The Mayan Adventure (1994), Call of Duty: Infinite Warfare (2016), and Call of Duty: Black Ops Cold War (2020).Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Reception
Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found. In contemporary reviews, critics praised the gameplay and graphics in publications like Arcade Express and Electronic Fun with Computers & Games, with the former stating that it "may well be the best adventure game yet produced for the VCS".Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. The reviewer for Blip stated that the game was similar to Donkey Kong (1981), but that "this is one case where inspiration didn't lead to imitation. Pitfall is its own game. It's also a heck of a lot of fun."Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. In JoyStik: How to Win at Video Games, the game was named as one of the ten best games of 1982.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. The Atari 2600 version of Pitfall! was awarded "Best Adventure Video Game" at the 4th annual Arkie Awards in 1983.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Reviewing the Intellivision version in 1983, both Phil Wiswell in Video Games and Ignácio Machado of Micro & Video wrote that the game was too similar to the Atari 2600 version, with Wiswell saying the release did not take advantage enough of Intellivision's graphical capabilities.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Electronic Games, in their "1983 Software Encyclopedia" issue, noted that the game required "more arcade-type skills than intuition or logic".Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Pitfall! was the highest-selling video game from late 1982 to the first quarter of 1983.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. The game sold 1 million units in 1982.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. It held the top spot on the Top Video Games Billboard charts for 64 consecutive weeks and went on to sell over 3.5 million units by 1984.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. It is one of the best-selling games on the Atari 2600, with over four million copies sold as of 2008[update].Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. All versions of the game sold over 5 million copies worldwide by 1998.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Retrospective reviews
Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found. Later 1980s reviews continued to praise the game, such as the reviewer for Computer Games, who gave the game an A-rating in their 1985 game guide, praising the graphics as "gorgeous and cartoony" and declaring it a "terrific game for action fans".Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Computer and Video Games (1989) stated that Pitfall! was a "bright and cheery game" that offered plenty of long-term gameplay, continuing that the "game style might look a bit crumbly, but the action is a heap of fun".Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Scott Alan Marriott of the online game database AllGame wrote that the variety of threats you encounter on each screen made Pitfall! one of the most exciting and best-looking games on the Atari 2600.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Brett Alan Weiss included the game in his book The 100 Greatest Console Video Games 1977–1987 (2014) and criticized that the Atari 5200 version of the game had poor controls and the Intellivision version for requiring a second button for letting go of vines.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Weiss found the ColecoVision version designed by Action Graphics to be the best of the three versions with improved visuals over the Atari 2600 game, although it failed to take true advantage of the systems graphic capabilities.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Pitfall! has been included in several best-of video games lists from various publications, such as Electronic Fun with Computers & Games in 1984, Flux (1995) where it placed 33rd, Game Informer (2001) where it placed 41st, and Time (2012).Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Legacy
Pitfall! was described by authors Montfort and Bogost in Racing the Beam as an important early platformer, a game genre made famous by Super Mario Bros. (1985).Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. They wrote that Pitfall! was a much longer game than previous Atari VCS games. These other games were often ports of arcade games which were designed to be a short experience to keep the player pay to play, but even native games could be rather short—the easiest difficulty of Adventure can be completed in just two minutes.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. The authors said that Pitfall! built upon the graphic adventure game genre of Adventure to create an experience similar to later open-world games. According to them, the world was too large to be contemplated all at once, and a few core gameplay mechanics allowed a variety of more complex actions and possibilities.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Jeff Gerstmann of GameSpot spoke similarly in 2004 when including Pitfall! in the site's "Greatest Games of All Time" list, stating that the game was "responsible for launching the platformer genre as we know it" and that "Despite the fact that platformers have become a lot more sophisticated, especially since video games in general made the shift to 3D, it's surprising how little the fundamentals—like jumping around, avoiding enemies and obstacles, and collecting stuff—have changed since Pitfall!"Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Unlike Mario or Pac-Man, who originated in arcade games, Pitfall Harry was the first popular video game character originating in home consoles.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. The character was featured on licensed merchandise and appeared on the cartoon show Saturday Supercade, which aired from 1983 to 1985 on CBS.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Crane said that Activision had to hire seven full-time staff to open and respond to the large amount of Pitfall! fan letters that Activision was receiving each week.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Pitfall Harry was dropped for its second season.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Follow-ups
Template:Video game timeline Pitfall! spawned numerous sequels for consoles.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. These include Pitfall II: Lost Caverns (1984), Super Pitfall (1986) for the Nintendo Entertainment System, Pitfall: The Mayan Adventure (1994) for the Super Nintendo Entertainment System, Sega Genesis and Atari Jaguar (1995), Pitfall 3D: Beyond the Jungle (1998) for the PlayStation, Pitfall: Beyond the Jungle (1998) for the Game Boy Color, and Pitfall: The Lost Expedition for various systems in 2004.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Sega released Pitfall II: Lost Caverns (1985) to arcades, which incorporated elements of Pitfall! and Pitfall II: Lost Caverns from the Atari 2600.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Activision's UK-based studio The Blast Furnace released a follow-up titled Pitfall! (2012) for iOS on August 9, 2012.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. It features gameplay similar to that of Temple Run (2011).Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Pitfall! remained the game that Crane has been most associated with. In 2012, he stated that "I suppose that's not a bad problem to have, It's not a dark shadow. But I'm not just a classic gaming guy. This is what I do for a living!"Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. In the same year, he started a crowdfunding campaign Kickstarter to fund a spiritual successor to the Pitfall! series, but it fell far short of his funding goal.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
See also
Lua error in mw.title.lua at line 404: bad argument #2 to 'title.new' (unrecognized namespace name 'Portal').
References
Page Template:Reflist/styles.css has no content.
Sources
Page Template:Refbegin/styles.css has no content.
- Page Module:Citation/CS1/styles.css has no content.Activision Pitfall! Instructions. Activision. 1982. AX-018-03.
- Page Module:Citation/CS1/styles.css has no content.Amrich, Dan; Barbagallo, Ralph; East, Mark; Hudak, Chris; Kitts, Jeff; Meston, Zach; Yang, Jeff (April 1995). "The Top 100 Video Games". Flux. No. 4. p. 31. ISSN 1074-5602.
- Page Module:Citation/CS1/styles.css has no content."The Hotseat: Reviews of New Products" (PDF). Arcade Express. Vol. 1, no. 2. August 30, 1982. p. 6. ISSN 0733-6039. Retrieved June 10, 2023.
- Page Module:Citation/CS1/styles.css has no content."Colecovision". Atari Computers. Vol. 3, no. 11. April 1984. p. 16.
- Page Module:Citation/CS1/styles.css has no content.Automatic, Radion (December 1994). "Pitfall 2". Computer and Video Games. No. 157. p. 51. Archived from the original on September 25, 2018. Retrieved June 10, 2023.
- Page Module:Citation/CS1/styles.css has no content.Blanchet, Michael (July 31, 1982). "How to Beat the Video Games". The Santa Fe New Mexican. p. C6. Retrieved June 10, 2023 – via Newspapers.com.
- Page Module:Citation/CS1/styles.css has no content."Player's Choice". Blip. No. 1. United States: Marvel Comics. February 1983. pp. 16–17.
- Page Module:Citation/CS1/styles.css has no content.Buchanan, Levi (August 26, 2008). "Top 10 Best-Selling Atari 2600 Games". IGN. Archived from the original on May 25, 2025. Retrieved June 11, 2023.
- Page Module:Citation/CS1/styles.css has no content.Capparell, James (June 1984). "Activision's James Levy: A Software Success Story". Antic. Retrieved April 22, 2017.
- Page Module:Citation/CS1/styles.css has no content."Home Video Game Suppliers, Titles Continue to Proliferate". Cash Box. Vol. 44, no. 15. September 4, 1982. p. 24.
- Page Module:Citation/CS1/styles.css has no content."Activision Sets Five Week "Pitfall Treasure Hunt"". Cash Box. Vol. 44, no. 26. November 20, 1982b. p. 17.
- Page Module:Citation/CS1/styles.css has no content.Cifaldi, Frank (September 6, 2012). "Living in Pitfall!'s Shadow". Gamasutra. Archived from the original on October 19, 2012. Retrieved June 11, 2023.
- Page Module:Citation/CS1/styles.css has no content."Complete Games Guide" (PDF). Computer and Video Games. No. Complete Guide to Consoles. United Kingdom. October 16, 1989. p. 65. Retrieved June 10, 2023.
- Page Module:Citation/CS1/styles.css has no content."1985 Software Buyer's Guide". Computer Games. Vol. 3, no. 5. United States: Carnegie Publications. February 1985. p. 53 – via Archive.org.
- Page Module:Citation/CS1/styles.css has no content.Cork, Jeff (November 16, 2009). "Game Informer's Top 100 Games Of All Time (Circa Issue 100)". Game Informer. Archived from the original on November 19, 2009. Retrieved June 11, 2023.
- Page Module:Citation/CS1/styles.css has no content.Crane, David (1982). "How to Seek Your Fortune with Pitfall Harry". Activision Pitfall! Instructions. Activision. AX-018-03.
- Page Module:Citation/CS1/styles.css has no content.Dawson, Angela (1998). "Pitfall Harry to Life for Activision". Adweek. A/S/M Communications. p. 4.
The pit-hopping action game has sold more than 5 million copies worldwide.
- Page Module:Citation/CS1/styles.css has no content."The Making of: Pitfall!". Edge. June 29, 2009. p. 1. Archived from the original on May 31, 2013. Retrieved June 11, 2023.
- Page Module:Citation/CS1/styles.css has no content."The Making Of: Pitfall!". Edge. June 29, 2009. p. 2. Archived from the original on June 18, 2013. Retrieved June 11, 2023.
- Page Module:Citation/CS1/styles.css has no content."EF's 50 Best Games". Electronic Fun with Computers & Games. Vol. 2, no. 5. March 1984. p. 26.
- Page Module:Citation/CS1/styles.css has no content."Intellvision". Electronic Games 1983 Software Encyclopedia. Vol. 1, no. 1. Reese Communications. 1983. pp. 40–41. ISSN 0736-8488.
- Page Module:Citation/CS1/styles.css has no content."Journey to the Land of Fantasy". Electronic Games. Vol. 1, no. 16. June 1983b. p. 49. ISSN 0730-6687.
- Page Module:Citation/CS1/styles.css has no content.Erickson, Hal (1993). Television Cartoon Shows: An Illustrated Encyclopedia 1949 through 1993. McFarland & Company. ISBN 0-7864-0029-3.
- Page Module:Citation/CS1/styles.css has no content.Friend, Tad (May 11, 2015). "Jack Black Visits Barcade". The New Yorker. ISSN 0028-792X. Archived from the original on May 30, 2025. Retrieved June 13, 2025.
- Page Module:Citation/CS1/styles.css has no content.Fox, Matt (2013). The Video Games Guide. McFarland & Company, Inc. ISBN 978-0-7864-7257-4.
- Page Module:Citation/CS1/styles.css has no content.Gerstmann, Jeff. "The Greatest Games of All Time: Pitfall!". GameSpot. Archived from the original on March 27, 2004. Retrieved June 11, 2023.
- Page Module:Citation/CS1/styles.css has no content.Hunt, Stuart (2012). "The History of Pitfall!". Retro Gamer. No. 107. Imagine Publishing. ISSN 1742-3155.
- Page Module:Citation/CS1/styles.css has no content.Kohler, Chris (August 11, 2012). "Pitfall! Creator David Crane Seeks $900K to Kickstart JungleVenture". Wired. Archived from the original on March 11, 2015. Retrieved June 11, 2023.
- Page Module:Citation/CS1/styles.css has no content.Kunkel, Bill; Katz, Arnie (February 1983). "Arcade Alley: The Fourth Annual Arcade Awards". Video. Vol. 6, no. 11. ISSN 0147-8907.
- Page Module:Citation/CS1/styles.css has no content.Kunkel, Bill (ed.). "Programmables/Atari 2600". 1984 Software Encyclopedia. No. 2. Reese Communications. ISSN 0736-8488.
- Page Module:Citation/CS1/styles.css has no content.Machado, Ignácio (November 1983). "Joystick". Micro & Video (in Portuguese). No. 1. Fonte.
{{cite magazine}}: CS1 maint: unrecognized language (link) - Page Module:Citation/CS1/styles.css has no content.Marriott, Scott Alan. "Pitfall!". AllGame. Archived from the original on November 14, 2014. Retrieved June 1, 2023.
- Page Module:Citation/CS1/styles.css has no content.Morales, Aaron (January 25, 2013). "The 10 Best Atari games". Entertainment Weekly. Archived from the original on June 7, 2025. Retrieved April 17, 2016.
- Page Module:Citation/CS1/styles.css has no content."Pitfall: The Lost Expedition Critic Reviews for Xbox". Metacritic. Archived from the original on March 8, 2016. Retrieved January 24, 2014.
- Page Module:Citation/CS1/styles.css has no content."Pitfall: The Lost Expedition Critic Reviews for PC". Metacritic. Archived from the original on January 27, 2013. Retrieved January 24, 2014.
- Page Module:Citation/CS1/styles.css has no content."Pitfall: The Lost Expedition Critic Reviews for Game Boy Advance". Metacritic. Archived from the original on October 2, 2020. Retrieved January 24, 2014.
- Page Module:Citation/CS1/styles.css has no content.Montfort, Nick (December 2006). "Combat in Context". Game Studies. 6 (1). ISSN 1604-7982. Retrieved April 28, 2023.
- Page Module:Citation/CS1/styles.css has no content.Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
- Page Module:Citation/CS1/styles.css has no content."アクティビジョン第1弾 ポニカより9月5日発売" [Activision Vol. 1, released 5 September by Ponica.]. MSX Magazine (in Japanese). ASCII Corporation. September 1984.
{{cite magazine}}: CS1 maint: unrecognized language (link) - Page Module:Citation/CS1/styles.css has no content.Nichols, Scott (August 13, 2012). "Mobile Review Round-up: Pitfall, Organ Trail, Farming Simulator, more". Digital Spy. Archived from the original on August 14, 2012. Retrieved June 10, 2023.
- Page Module:Citation/CS1/styles.css has no content.Onosko, Tim (October 22, 1982). "Fall Home Video Games More Fun and Challenge". The Capital Times. Retrieved June 10, 2023 – via Newspapers.com.
- Page Module:Citation/CS1/styles.css has no content.Park, Morgan (November 13, 2020). "I Can't Stop Playing Pitfall in Call of Duty: Black Ops – Cold War". PCGamer. Retrieved June 10, 2023.
- Page Module:Citation/CS1/styles.css has no content."30-Years and Still Swinging – Activision's Legendary Jungle-Crawler Pitfall!™ Debuts on iPhone, iPad & iPod Touch". PR Newswire. August 9, 2012. Retrieved June 10, 2023.
- Page Module:Citation/CS1/styles.css has no content.Reeves, Ben (April 2013). "The Pitfalls of Atari Development". Game Informer. No. 240. GameStop. ISSN 1067-6392.
- Page Module:Citation/CS1/styles.css has no content.Renzy, Aaron (December 1982). "Video Game Explosion! We Rate Every Game in the World". Electronic Fun with Computers & Games. Vol. 1, no. 2. Fun & Games Publishing – via Archive.org.
- Page Module:Citation/CS1/styles.css has no content.Rogers, Adam; Miller, Annetta (November 14, 1994). "Nostalgia Has its Own Pitfalls". Newsweek. p. 14. Retrieved June 10, 2023.
- Page Module:Citation/CS1/styles.css has no content.Sigel, Efrem; Giglio, Louis (1984). Guide to Software Publishing: An Industry Emerges. Knowledge Industry Publications. ISBN 978-0-86729-108-7.
Pitfall won the award from Electronic Games magazine as the best video game adventure of 1983, and in 1982 sold more than 1 million copies.
- Page Module:Citation/CS1/styles.css has no content.Sutyak, Jonathan. "Pitfall!". AllGame. Archived from the original on November 14, 2014. Retrieved June 5, 2023.
- Page Module:Citation/CS1/styles.css has no content."All-Time 100 Video Games". Time. November 15, 2012. Archived from the original on March 7, 2016. Retrieved October 28, 2017.
- Page Module:Citation/CS1/styles.css has no content.Takashi, Dean (September 3, 2016). "How Infinity Ward Designed Call of Duty: Infinite Warfare's Zombies in Spaceland Co-op Mode". VentureBeat. Retrieved June 10, 2023.
- Page Module:Citation/CS1/styles.css has no content."Software Report Card". Video Games Player. Vol. 1, no. 1. United States: Carnegie Publications. September 1982. pp. 62–3.
- Page Module:Citation/CS1/styles.css has no content."The Continuing Adventures of Pitall Harry". The Video Game Update. Vol. 2, no. 10. January 1984. p. 148.
- Page Module:Citation/CS1/styles.css has no content."Colecovision". The Video Game Update. Vol. 2, no. 11. February 1984b. p. 176.
- Page Module:Citation/CS1/styles.css has no content."The Year in Review". The Video Game Update. Vol. 3, no. 9. December 1984c. p. 143.
- Page Module:Citation/CS1/styles.css has no content.Weiss, Brett (2014). The 100 Greatest Console Video Games 1977-1987. Schiffer Publishing. ISBN 978-0-7643-4618-7.
- Page Module:Citation/CS1/styles.css has no content.White, Matthew, ed. (January 1983). "10 Top Software Games for the New Year". JoyStik. Vol. 1, no. 4. Publications International, LTD. p. 57.
- Page Module:Citation/CS1/styles.css has no content.Wiswell, Phil (March 1983). "Soft Spot: New Games from Well-Known Names". Video Games. Vol. 1, no. 6. p. 70.
External links
- Pitfall! at MobyGames
- Pitfall! at AtariAge
- Pitfall! Postmortem at the 2011 Game Developers Conference via GameSpot
- Pitfall Source Code, Assembly
Lua error in package.lua at line 80: module 'Module:Navbox/configuration' not found. Lua error in package.lua at line 80: module 'Module:Navbox/configuration' not found. Lua error in package.lua at line 80: module 'Module:Navbox/configuration' not found.