SWIV

From Wikipedia, the free encyclopedia

Template:DMCA Template:DMCA Script error: No such module "Distinguish".

Page Module:Message box/ambox.css has no content.

Template:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.

SWIV
Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found.
DeveloperTemplate:Pluralize from textThe Sales Curve
PublisherTemplate:Pluralize from textStorm
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textAmiga, Atari ST, Acorn Archimedes, ZX Spectrum, Amstrad CPC, Commodore 64, MSX, Game Boy Color
Release1991
GenreTemplate:Pluralize from textScrolling shooter
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

Script error: No such module "Check for conflicting parameters".

SWIV is a 1991 vertically scrolling shooter video game developed and published by The Sales Curve. It was released for the Amiga, Atari ST, Commodore 64, MSX, ZX Spectrum, and Amstrad CPC computers. A Game Boy Color conversion was published in 2001.

The game was considered a spiritual successor to Tecmo's arcade game Silkworm, which The Sales Curve had previously converted to home computer formats in 1989. The game's heritage is evident from the game design whereby one player pilots a helicopter, and the other an armoured Jeep. SWIV is not an official sequel, as noted by ex-Sales Curve producer Dan Marchant: "SWIV wasn't really a sequel to Silkworm, but it was certainly inspired by it and several other shoot-'em-ups that we had played and loved."[1]

According to the game's manual, "SWIV" was an acronym for "Special Weapons Interdiction Vehicle" and also short for "Silkworm IV", a lethal homing missile used by enemy units.[2]

Gameplay

SWIV is a 2D vertically scrolling shooter. The player chooses between using either a helicopter or a jeep at the beginning of the game and then plays in their chosen vehicles through scrolling levels, shooting at oncoming enemies. If two players are present, both vehicles will be used at once. Certain enemies when shot drop shield power-ups which can be either picked up to afford temporarily invincibility or detonated to destroy all enemies onscreen. Every so often a boss enemy will attack. The destruction of these bosses will give upgrades to the player's forward firing gun.

Reception

Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found. On release SWIV was met with positive reviews from most magazines of the time, receiving a 92% from Amiga Format magazine, an 88% from Commodore Format (C64 version) a 91% from Amiga Action, 90% from Computer and Video Games, and a 90% from Your Sinclair. It was ranked the 27th best game of all time by Amiga Power.[3]

Legacy

A sequel was published for the Super Nintendo Entertainment System as Super SWIV. It was ported to the Mega Drive as Mega SWIV. In 1997 SWIV 3D was released, with 3D terrain and models.

References

Page Template:Reflist/styles.css has no content.

  1. ^ Bevan, Mike (2008). "The Making of SWIV", Retro Gamer (58): 40-43.
  2. ^ Page Module:Citation/CS1/styles.css has no content."SWIV Instructions". Internet Archive. Retrieved 11 January 2024.
  3. ^ Amiga Power magazine issue 0, Future Publishing, May 1991

Lua error in package.lua at line 80: module 'Module:Authority control/config' not found.