SWIV 3D
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SWIV 3D (also known as SWIV 3D Assault) is a 3D video game remake of SWIV developed and published by Sales Curve Interactive in 1996. It is the last game in the Silkworm/SWIV series and the only game of the series to use a voxel-based 3D engine.
Gameplay
In SWIV 3D the player must pilot a helicopter navigating through a series of landscapes destroying buildings to fulfil mission goals. There are also opportunities to use an armoured SUV.
Development
SCi attempted to license some tracks by Hallucinogen for the soundtrack, but due to a difficulty with getting royalties cleared, they were not able to secure the license in time for the game's release.[1]
In early 1997, Interplay Productions bought the U.S. publishing rights for the game from Sales Curve, intending to publish the game for the PlayStation in June 1997.[2] However, this version of the game was never released. Interplay did, however, re-release the game as SWIV 3D Assault in the US. Its only notable in-game difference was the implementation of Glide support.[3]
Reception
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GameSpot rated the game an 8.6 of 10, stating, "SWIV 3D kicks ass in the shooter genre and avid action gamers will almost certainly kick themselves for not picking up a copy."[4]
References
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- ^ Page Module:Citation/CS1/styles.css has no content."The Future Sound of Game Music". Next Generation. No. 24. Imagine Media. December 1996. p. 90.
- ^ Page Module:Citation/CS1/styles.css has no content."Inside Scoop". GamePro. No. 104. IDG. May 1997. p. 24.
- ^ Page Module:Citation/CS1/styles.css has no content."Swiv". Interplay Productions. Archived from the original on January 16, 1998. Retrieved November 22, 2025.
- ^ Cite error: The named reference
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