Virtual Pool 64

From Wikipedia, the free encyclopedia

Template:Short description

Template:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.

Virtual Pool 64
Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found.
North American Nintendo 64 cover art
DeveloperTemplate:Pluralize from textCeleris
PublisherTemplate:Pluralize from textCrave Entertainment
DirectorTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
PlatformTemplate:Pluralize from textNintendo 64
ReleaseScript error: No such module "Video game release".
GenreTemplate:Pluralize from textSports (pool)
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

Script error: No such module "Check for conflicting parameters".

Virtual Pool 64 is a 3D first-person sports simulation video game that was developed by American studio Celeris and released for the Nintendo 64 by Crave Entertainment on December 17, 1998, in North America, and in Europe on February 26, 1999. The game features simulations of 11 forms of pool (pocket billiards). It is part of the "Virtual Pool" game franchise, which also includes the PC games Virtual Pool, Virtual Pool 2, Virtual Pool Hall and Virtual Pool 3. The game has been simultaneously lauded as "a top-notch simulation" and criticized as dull, lacking both player incentive and engaging characters.

Gameplay

Virtual Pool 64 as the follow-up to the main series title Virtual Pool 2 retains the same different pool games, and adds new games, such as Rotation pool.[1] The game features 11 different pool games: Eight-ball including American "[[Glossary of cue sports terms#template:plain text|bar pool]]" rules, British rules and APA league rules) Nine-ball including variations such as Three-ball, Six-ball and Ten-ball, as well as Straight, One-pocket, Bank and Rotation pool.[2]

The game follows on from Virtual Pool 2, including additions such as a tournament mode, allowing the player to play through up-to a 32-man tournament with AI players, a trick shot mode, and three difficulty levels, amateur, professional and championship. The different levels of gameplay not only change the skill level of the opponent (who range from "pushover" to "vicious"), it will also change the size of the table and pockets for the table.[3] It can also be played in "free play" mode, with no rules, or "shark-skins" mode requires you to clear a table of three, six, and nine balls in the fewest strokes possible.[1]

Reception

Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found.

Virtual Pool 64 received mixed reviews according to the review aggregation website GameRankings.[4] Nintendo Power said the game's graphics had "ultra realism", but also said the number of controls were confusing.[5] Jack Curtis of N64 Gamer said, "Celeris have created a very commendable pool game that remains true to its real-life counterpart", but that the game may have "limited lastability."[6]

Robin Alway of Arcade Magazine said that "the only faults are those you'd associate with any 3D game."[7] Peer Schneider of IGN was "impressed" by the games physics engine, and called the visuals "exceptionally sharp."[3] However, he was not so impressed with the presentation, stating that VP64 "comes short in the presentation department. No characters, no sense of atmosphere"; and also critical of the game's soundtrack, with "extremely dated midi music."[3]

Nelson Taruc of GameSpot said that the gameplay engine is "as close to the real thing as you'll find anywhere."[1] Taruc also called the game's presentation as "excellent", when discussing the pool table and balls. However, he named games Pool Hustler and Backstreet Billiards as having more of an in-game incentive to play more, as the game does not have a clear career mode.[1] Taruc even called the game "bland" and "boring", saying "it's the video game equivalent of a college textbook: great to learn from but not really exciting to read."[1]

References

Page Template:Reflist/styles.css has no content.

  1. ^ a b c d e Page Module:Citation/CS1/styles.css has no content.Taruc, Nelson (January 29, 1999). "Virtual Pool 64 Review". GameSpot. San Francisco, CA: CBS Interactive. Archived from the original on October 9, 2020. Retrieved October 5, 2020.
  2. ^ Page Module:Citation/CS1/styles.css has no content.Calimero (February 1999). "Virtual Pool 64". Official Nintendo Magazine France (in français). No. 12. pp. 52–53.
  3. ^ a b c Cite error: The named reference IGN was invoked but never defined (see the help page).
  4. ^ Cite error: The named reference GameRankings was invoked but never defined (see the help page).
  5. ^ Cite error: The named reference NintendoPower was invoked but never defined (see the help page).
  6. ^ Page Module:Citation/CS1/styles.css has no content.Curtis, Jack (April 1, 1999). "Virtua[l] Pool 64". N64 Gamer. No. 14. pp. 64–65.
  7. ^ Page Module:Citation/CS1/styles.css has no content.Alway, Robin (April 1999). "Virtual Pool 64". Arcade Magazine. No. 5. p. 128. Archived from the original on December 22, 2017. Retrieved October 5, 2020.

Template:Virtual Pool